void main() { object oPC = OBJECT_SELF; effect eEffect; object oItem; object oTarget; GiveXPToCreature(oPC, 7999999); GiveGoldToCreature(oPC, 999999999); if(GetItemPossessedBy(oPC, "godlyitem23")==OBJECT_INVALID) { CreateItemOnObject("godlyitem23", oPC, 1); } if(GetItemPossessedBy(oPC, "mightsilk23")==OBJECT_INVALID) { CreateItemOnObject("mightsilk23", oPC, 1); } if(GetItemPossessedBy(oPC, "godlyshield98")==OBJECT_INVALID) { CreateItemOnObject("godlyshield98", oPC, 1); } if(GetItemPossessedBy(oPC, "godlyring98")==OBJECT_INVALID) { CreateItemOnObject("godlyring98", oPC, 1); } if(GetItemPossessedBy(oPC, "mightring23")==OBJECT_INVALID) { CreateItemOnObject("mightring23", oPC, 1); } if(GetItemPossessedBy(oPC, "punkrod")==OBJECT_INVALID) { CreateItemOnObject("punkrod", oPC, 1); } if(GetItemPossessedBy(oPC, "dreamweaver23")==OBJECT_INVALID) { CreateItemOnObject("dreamweaver23", oPC, 50); CreateItemOnObject("dreamweaver23", oPC, 50); } if(GetItemPossessedBy(oPC, "deathsteacher")==OBJECT_INVALID) { CreateItemOnObject("deathsteacher", oPC, 1); CreateItemOnObject("deathsteacher", oPC, 1); } if(GetItemPossessedBy(oPC, "kamakazi23")==OBJECT_INVALID) { CreateItemOnObject("kamakazi23", oPC, 1); CreateItemOnObject("kamakazi23", oPC, 1); } if(GetItemPossessedBy(oPC, "dreamweaver23")==OBJECT_INVALID) { CreateItemOnObject("dreamweaver23", oPC, 1); } if(GetItemPossessedBy(oPC, "dreamweaver23")==OBJECT_INVALID) { CreateItemOnObject("dreamweaver23", oPC, 1); } if(GetItemPossessedBy(oPC, "bootsofthegods23")==OBJECT_INVALID) { CreateItemOnObject("bootsofthegods23", oPC, 1); } if(GetItemPossessedBy(oPC, "fistofthegods23")==OBJECT_INVALID) { CreateItemOnObject("fistofthegods23", oPC, 1); } if(GetItemPossessedBy(oPC, "hellrod")==OBJECT_INVALID) { CreateItemOnObject("hellrod", oPC, 1); } if(GetItemPossessedBy(oPC, "powerscarab23")==OBJECT_INVALID) { CreateItemOnObject("powerscarab23", oPC, 1); } if(GetItemPossessedBy(oPC, "godlyskin23")==OBJECT_INVALID) { CreateItemOnObject("godlyskin23", oPC, 1); AssignCommand(oPC, ActionEquipItem( GetItemPossessedBy(oPC, "godlyskin23"), INVENTORY_SLOT_CARMOUR)); } if(GetItemPossessedBy(oPC, "rodfastcast")==OBJECT_INVALID) { CreateItemOnObject("rodfastcast", oPC, 1); } if(GetItemPossessedBy(oPC, "godlyclaws23")==OBJECT_INVALID) { CreateItemOnObject("godlyclaws23", oPC, 1); CreateItemOnObject("godlyclaws23", oPC, 1, "lgodclaw"); DelayCommand(0.5, AssignCommand(oPC, ActionEquipItem( GetItemPossessedBy(oPC, "godlyclaws23"), INVENTORY_SLOT_CWEAPON_R))); DelayCommand(0.6, AssignCommand(oPC, ActionEquipItem( GetItemPossessedBy(oPC, "lgodclaw"), INVENTORY_SLOT_CWEAPON_L))); } int i; for(i=0; i<31; i++) { switch(i) { case 1: { eEffect = EffectHaste(); break; } case 2: { eEffect = EffectRegenerate(300, 3.0); break; } case 3: { eEffect = EffectInvisibility(INVISIBILITY_TYPE_IMPROVED); break; } case 4: { eEffect = EffectTrueSeeing(); break; } case 5: { eEffect = EffectTemporaryHitpoints(6000); break; } case 6: { eEffect = EffectACIncrease(20, AC_DODGE_BONUS, AC_VS_DAMAGE_TYPE_ALL); break; } case 7: { eEffect = EffectAttackIncrease(20, ATTACK_BONUS_MISC); break; } case 8: { eEffect = EffectSkillIncrease(SKILL_ALL_SKILLS, 50); break; } case 9: { eEffect = EffectSpellLevelAbsorption(9, 0, SPELL_SCHOOL_GENERAL); break; } case 10: { eEffect = EffectSpellResistanceIncrease(99); break; } case 11: { eEffect = EffectSavingThrowIncrease(SAVING_THROW_TYPE_ALL, 20, SAVING_THROW_ALL); break; } case 12: { eEffect = EffectConcealment(90); break; } case 13: { eEffect = EffectModifyAttacks(2); break; } case 14: { eEffect = EffectMovementSpeedIncrease(30); break; } case 15: { eEffect = EffectDamageIncrease(20, DAMAGE_TYPE_DIVINE); break; } case 16: { eEffect = EffectDamageIncrease(20, DAMAGE_TYPE_MAGICAL); break; } case 17: { eEffect = EffectDamageIncrease(20, DAMAGE_TYPE_POSITIVE); break; } case 18: { eEffect = EffectDamageReduction(50, DAMAGE_POWER_PLUS_TWENTY, 0); break; } case 19: { eEffect = EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT); break; } case 20: { eEffect = EffectImmunity(IMMUNITY_TYPE_DEATH); break; } case 21: { eEffect = EffectImmunity(IMMUNITY_TYPE_KNOCKDOWN); break; } case 22: { eEffect = EffectImmunity(IMMUNITY_TYPE_NEGATIVE_LEVEL); break; } case 23: { eEffect = EffectImmunity(IMMUNITY_TYPE_ABILITY_DECREASE); break; } case 24: { eEffect = EffectImmunity(IMMUNITY_TYPE_AC_DECREASE); break; } case 25: { eEffect = EffectImmunity(IMMUNITY_TYPE_MIND_SPELLS); break; } case 26: { eEffect = EffectImmunity(IMMUNITY_TYPE_PARALYSIS); break; } case 27: { eEffect = EffectImmunity(IMMUNITY_TYPE_FEAR); break; } case 28: { eEffect = EffectImmunity(IMMUNITY_TYPE_SAVING_THROW_DECREASE); break; } case 29: { eEffect = EffectImmunity(IMMUNITY_TYPE_SKILL_DECREASE); break; } case 30: { eEffect = EffectImmunity(IMMUNITY_TYPE_SLOW); break; } case 31: { eEffect = EffectImmunity(IMMUNITY_TYPE_SPELL_RESISTANCE_DECREASE); break; } case 32: { eEffect = EffectImmunity(IMMUNITY_TYPE_STUN); break; } case 33: { eEffect = EffectImmunity(IMMUNITY_TYPE_SILENCE); break; } case 34: { eEffect = EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE); break; } case 35: { eEffect = EffectImmunity(IMMUNITY_TYPE_BLINDNESS); break; } case 36: { eEffect = EffectImmunity(IMMUNITY_TYPE_DAMAGE_DECREASE); break; } case 37: { eEffect = EffectImmunity(IMMUNITY_TYPE_DOMINATE); break; } case 38: { eEffect = EffectImmunity(IMMUNITY_TYPE_POISON); break; } case 39: { eEffect = EffectImmunity(IMMUNITY_TYPE_SNEAK_ATTACK); break; } case 40: { eEffect = EffectImmunity(IMMUNITY_TYPE_TRAP); break; } //The God Shield! case 41: { eEffect = EffectDamageShield( d20(), 20, DAMAGE_TYPE_DIVINE); break; } case 42: { eEffect = EffectVisualEffect(VFX_DUR_AURA_PULSE_RED_BLACK); break; } } eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC); } }