void main() { object oPC = GetPCSpeaker(); int iHD = GetHitDice(oPC); float fDelay = 10.5 + (IntToFloat(iHD)/2); //Tell the OnPlayerRest Event Script we can rest... SetLocalInt(oPC, "REST_STARTED", 1); //Make the PC start the XP2 Rest system.. AssignCommand(oPC, ActionRest(TRUE)); DelayCommand(fDelay, SetLocalInt(oPC, "REST_STARTED", 0)); }