void main() { // Replenish chect only once every 20 seconds // Check if we already have enough gold (will be FALSE the first time through) int bAlreadyHaveGold = GetLocalInt (OBJECT_SELF, "ALREADY_HAVE_GOLD"); if (!bAlreadyHaveGold) { // Can replenish, so do it now // If there is any gold there already, don't create any more object oItem = GetFirstItemInInventory (OBJECT_SELF); int bFoundGold = FALSE; while (GetIsObjectValid (oItem)) { if (GetBaseItemType (oItem) == BASE_ITEM_GOLD) { // Found some gold in the chest !! bFoundGold = TRUE; break; } oItem = GetNextItemInInventory (OBJECT_SELF); } // Check if no gold found if (!bFoundGold) { // Put 20 gp into the chest's inventory object oItem = CreateItemOnObject ("nw_it_gold001", OBJECT_SELF, 20); // We have created the gold, so say we have enough SetLocalInt (OBJECT_SELF, "ALREADY_HAVE_GOLD", TRUE); // Only allow more gold in 20 secs float fSecsToDelay = 20.0; DelayCommand (fSecsToDelay, SetLocalInt (OBJECT_SELF, "ALREADY_HAVE_GOLD", FALSE)); } } }