//:://///////////////////////////////////////////// //:: Scarface's Crafting System V1.0 //:: sfcs__consts //:: //::////////////////////////////////////////////// /* All of the constants required for this crafting system. */ ////////////////////////////////////////////////// //:: Constants // Set the maximum total amount of properties allowed per item // ONLY set this between 1 - 8 const int MAX_ITEM_PROPERTIES = 8; // Set the maximum Enhancement Bonus allowed on weapons // Do NOT set this to less than 1 or more than 20 // ONLY set this between 1 - 20 const int MAX_ENHANCEMENT_BONUS = 20; // Set the maximum Attack Bonus allowed on weapons // ONLY set this between 1 - 20 const int MAX_ATTACK_BONUS = 20; // Set the maximum Damage Bonus allowed on weapons // ONLY set this between 1 - 10 const int MAX_DAMAGE_BONUS = 10; // Set the maximum Ability Bonus allowed on items // ONLY set this between 1 - 12 const int MAX_ABILITY_BONUS = 12; // Set the maximum AC Bonus allowed on items // ONLY set this between 1 - 12 const int MAX_AC_BONUS = 12; // Set the maximum Regeneration Bonus allowed on items // ONLY set this between 1 - 20 const int MAX_REGEN_BONUS = 10; // Set if you want to display the level required for the // item being crafted - This is only really useful if your // server has Item Level Restricion enabled // TRUE = Display ILR : FALSE = Dont display ILR const int ITEM_LEVEL_DISPLAY = TRUE; // Set cost multiplier // This will be multiplied by the value of the item // Example: If the normal cost was 100 gold and the multiplier was left at 1.0, // That would calculate 1.0 = 1 x 100 = 100. If the Multiplier was set to 0.5 it // would give 50% of the normal cost value 0.5 = 1/2 x 100 = 50. If the // multiplier was set to 2.0 then it would double the cost. 2.0 = 2 x 100 = 200. // Do NOT set this to less than 0.1 // Default 5.0 (5 x normal cost) const float COST_MULTIPLIER = 5.0;