//Created by Guile 2/02/07 // Place on enter in a trap for 200 electrical damage. void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; effect eEffect; eEffect = EffectDamage(9000, DAMAGE_TYPE_ELECTRICAL, DAMAGE_POWER_ENERGY); ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC); object oTarget; oTarget = oPC; //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_ELECTRIC_EXPLOSION), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_ELECTRIC_EXPLOSION), GetLocation(oTarget)); }