//Put this script OnUsed
void main()
{

object oPC = GetLastUsedBy();

if (!GetIsPC(oPC)) return;

object oTarget;
oTarget = oPC;

effect eEffect;
eEffect = EffectACIncrease(12);

eEffect = SupernaturalEffect(eEffect);

ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 8000.0f);

eEffect = EffectAttackIncrease(8);

eEffect = SupernaturalEffect(eEffect);

ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 8000.0f);

eEffect = EffectMovementSpeedIncrease(50);

eEffect = SupernaturalEffect(eEffect);

ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 8000.0f);

eEffect = EffectSpellResistanceIncrease(42);

eEffect = SupernaturalEffect(eEffect);

ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 8000.0f);

eEffect = EffectConcealment(66);

eEffect = SupernaturalEffect(eEffect);

ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 8000.0f);

}