//trapdoor_yes script by Kerico 7/7/02 //jumps the using PC to target waypoint and closes the trapdoor for next use //place in action taken scipt in trapdoor conversation //in 'yes' end dialog of the trapdoor void main() { //get the pc who used the trapdoor object oPC = GetPCSpeaker(); //get the target waypoint destination object oDrop = GetWaypointByTag("startpoint"); //jump the PC to the destination AssignCommand (oPC,JumpToObject(oDrop)); object oItemToTake; oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "ForestGarnet"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "ForestGarnet2"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "ForestGarnet3"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "ForestGarnet4"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); }