//--CHAIR SIT: onUse (placeables) //-- i got sick of sitting facing the wrong way //-- so, this does a move to location first //-- and works more or less most of the time. //-- (doesnt work well with invis objs on tile benches) //-- bloosong void main() { object oChair = OBJECT_SELF; if(!GetIsObjectValid(GetSittingCreature(oChair))) { AssignCommand (GetLastUsedBy(), ActionMoveToLocation(GetLocation(oChair))); AssignCommand(GetLastUsedBy(), ActionSit(oChair)); } }