//Put this on action taken in the conversation editor
void main()
{

object oPC = GetPCSpeaker();

object oTarget;
oTarget = oPC;

effect eEffect;

eEffect = EffectACIncrease(10);

eEffect = SupernaturalEffect(eEffect);

ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 200.0f);

eEffect = EffectAttackIncrease(10);

eEffect = SupernaturalEffect(eEffect);

ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 200.0f);

eEffect = EffectConcealment(55);

eEffect = SupernaturalEffect(eEffect);

ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 200.0f);

eEffect = EffectDamageReduction(20, DAMAGE_POWER_PLUS_TEN);

eEffect = SupernaturalEffect(eEffect);

ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 200.0f);

eEffect = EffectRegenerate(20, 3.0f);

eEffect = SupernaturalEffect(eEffect);

ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 200.0f);

eEffect = EffectSpellResistanceIncrease(34);

eEffect = SupernaturalEffect(eEffect);

ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 200.0f);

eEffect = EffectTemporaryHitpoints(100);

eEffect = SupernaturalEffect(eEffect);

ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 200.0f);

eEffect = EffectSavingThrowIncrease(SAVING_THROW_ALL, 5, SAVING_THROW_TYPE_ALL);

eEffect = SupernaturalEffect(eEffect);

ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 200.0f);

eEffect = EffectVisualEffect(VFX_DUR_PARALYZED);

ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 200.0f);

eEffect = EffectVisualEffect(VFX_DUR_PARALYZED);

ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 200.0f);

}