UW2_PRC8/_module/gic/area187.gic.json
Jaysyn904 5197ad9a4d Initial upload
Initial upload
2023-09-25 20:24:01 -04:00

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JSON

{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": []
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Portal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "IMPORTANT:\r\n\r\nAlways create these chest in the palette then place them in the module.\r\n\r\nThe Tag name and Res Ref name must both be in small case letters, no capitals, and be exactly the same for object to be able to respawn.\r\n\r\nSo when you create a respawning chest, make sure you name it both the same name for resref and tagname in lower case letters.\r\n\r\nExample:\r\n\r\nName: Treasure Chest\r\n\r\ntagname: rtchest33 (located below the name of the placeable)\r\nresrefname: rtchest33 (located in the advanced tab)\r\n\r\n\r\nYou can edit the script here to execute base NWN scripts to spawn treasure in the chest as well, just read the script.\r\n\r\nEnjoy\r\n\r\nGenisys."
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}
}