UW2_PRC8/_module/gic/clublimbo.gic.json
Jaysyn904 5197ad9a4d Initial upload
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2023-09-25 20:24:01 -04:00

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{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
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"value": ""
}
},
{
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"Comment": {
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"value": ""
}
},
{
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{
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"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CaveDoor"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "RuralExit"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Metal Door"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "RuralExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Metal Door - Hard\r\n\r\nHardness DC: 40"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Metal Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Metal Door"
}
},
{
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"value": "Metal Door"
}
},
{
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}
},
{
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"Comment": {
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}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
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"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Birdbath"
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{
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"Comment": {
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"value": "Sphinx Statue"
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{
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"value": "Floor Designs - Style 1"
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{
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"value": "Magic Sparks - Orange"
}
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{
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{
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"type": "cexostring",
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},
{
"__struct_id": 9,
"Comment": {
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"value": "Shaft of Light - Blue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Campfire"
}
},
{
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"value": "Campfire"
}
},
{
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"value": "Sphinx Statue"
}
},
{
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"Comment": {
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"value": "Source: Fireflies v1.00 by Dobervich"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Fireflies v1.00 by Dobervich"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Fireflies v1.00 by Dobervich"
}
},
{
"__struct_id": 9,
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"type": "cexostring",
"value": "Source: Fireflies v1.00 by Dobervich"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Fireflies v1.00 by Dobervich"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Fireflies v1.00 by Dobervich"
}
},
{
"__struct_id": 9,
"Comment": {
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"value": "Source: Fireflies v1.00 by Dobervich"
}
},
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}
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"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
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"value": "Log -- sittable placeable by jin\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Butterflies"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Mushrooms"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Moss"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Invisible Object"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
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}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Lisas Placeables SOU/1.3 padded by Lisa\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Drow Symbols by anachrodragon\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Blue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Cyan"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Draconic Signs by Anaeles\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Draconic Signs by Anaeles\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Draconic Signs by Anaeles\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Draconic Signs by Anaeles\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Freestanding Merchant's Placard - 7"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Draconic Signs by Anaeles\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
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},
{
"__struct_id": 9,
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"type": "cexostring",
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{
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"Comment": {
"type": "cexostring",
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}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Draconic Signs by Anaeles\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sundial"
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
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"Comment": {
"type": "cexostring",
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},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
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"PlayInToolset": {
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"value": 1
}
},
{
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"Comment": {
"type": "cexostring",
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},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
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"PlayInToolset": {
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},
{
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"PlayInToolset": {
"type": "byte",
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},
{
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"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": [
{
"__struct_id": 11,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
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}
]
},
"WaypointList": {
"type": "list",
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{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
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"Comment": {
"type": "cexostring",
"value": ""
}
},
{
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"type": "cexostring",
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}
},
{
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"Comment": {
"type": "cexostring",
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},
{
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"type": "cexostring",
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}
},
{
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"type": "cexostring",
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}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
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}
},
{
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"Comment": {
"type": "cexostring",
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}
},
{
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}
},
{
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},
{
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{
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"Comment": {
"type": "cexostring",
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}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
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"Comment": {
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}
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},
{
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"type": "cexostring",
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{
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"type": "cexostring",
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},
{
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"type": "cexostring",
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{
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},
{
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"type": "cexostring",
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},
{
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"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}