UW2_PRC8/_module/nss/ac_bootsofbannis.nss
Jaysyn904 5197ad9a4d Initial upload
Initial upload
2023-09-25 20:24:01 -04:00

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//This is the default header for most items converted to the new
//tagbased system.
//Remember to create 2 scripts, one using the template, and name this
//script ac_"tagnameofitemgoeshere" (without the "")
#include "x2_inc_switches"
void main()
{
// Check if we have the correct event firing the script
if (GetUserDefinedItemEventNumber() != X2_ITEM_EVENT_ACTIVATE) return;
//Define Variables
object oItem=GetItemActivated();
object oActivator=GetItemActivator();
object oPlayer = GetItemActivator();
object target = GetItemActivatedTarget();
string tag = GetTag(oItem);
//You main script function goes under this line.
{
if(GetIsDM(oActivator) != TRUE)
{
object oTest = GetFirstPC();
string sTestName = GetPCPlayerName(oActivator);
int nFound = FALSE;
while (GetIsObjectValid(oTest) && (! nFound))
{
if (GetPCPlayerName(oTest) == sTestName)
{
if(GetIsDM(oTest))
{
nFound = TRUE;
}
else
{
DestroyObject(oItem);
SendMessageToPC(oActivator,"You are mortal and this is not yours!");
return;
}
}
oTest=GetNextPC();
}
}
object oTarget = GetItemActivatedTarget();
string pcname = GetPCPlayerName(oTarget);
string dmname = GetPCPlayerName(oActivator);
SendMessageToAllDMs("Boots of Bannishing Activated on " + pcname + " by " + dmname);
WriteTimestampedLogEntry("Boots of Bannishing Activated on " + pcname + " by " + dmname);
ApplyEffectAtLocation ( DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_FNF_SUMMON_GATE), GetLocation(oTarget), 12.0);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_TENTACLE), oTarget, 8.0);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_GHOSTLY_PULSE), oTarget, 8.0);
AssignCommand(oTarget, ActionSpeakString("Oh NO! Im being sucked into the depths of Hell!!", TALKVOLUME_SHOUT));
DelayCommand(5.0, AssignCommand(oTarget, ActionSpeakString("I will be at the mercy of a powerfull demon! HELP ME!!!", TALKVOLUME_SHOUT)));
DelayCommand(5.9, AssignCommand(oTarget, ClearAllActions()));
DelayCommand(6.0, AssignCommand(oTarget, ActionJumpToLocation(GetLocation(GetWaypointByTag("tortureway")))));
DelayCommand(10.0, AssignCommand(oTarget, ActionSpeakString("There is no escape from Hell! Only repeated brutal torture!", TALKVOLUME_SHOUT)));
DelayCommand(15.0, AssignCommand(oTarget, ActionSpeakString("I deserve this hellish judgements for my misdeeds!", TALKVOLUME_SHOUT)));
DelayCommand(20.0, AssignCommand(oTarget, ActionSpeakString("If I had known the consequences of my actions, I would have chosen a different path!", TALKVOLUME_SHOUT)));
}
}