64 lines
3.2 KiB
Plaintext
64 lines
3.2 KiB
Plaintext
//This is the default header for most items converted to the new
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//tagbased system.
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//Remember to create 2 scripts, one using the template, and name this
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//script ac_"tagnameofitemgoeshere" (without the "")
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#include "x2_inc_switches"
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void main()
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{
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// Check if we have the correct event firing the script
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if (GetUserDefinedItemEventNumber() != X2_ITEM_EVENT_ACTIVATE) return;
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//Define Variables
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object oItem=GetItemActivated();
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object oActivator=GetItemActivator();
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object oPlayer = GetItemActivator();
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object target = GetItemActivatedTarget();
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string tag = GetTag(oItem);
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//You main script function goes under this line.
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{
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if(GetIsDM(oActivator) != TRUE)
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{
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object oTest = GetFirstPC();
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string sTestName = GetPCPlayerName(oActivator);
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int nFound = FALSE;
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while (GetIsObjectValid(oTest) && (! nFound))
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{
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if (GetPCPlayerName(oTest) == sTestName)
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{
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if(GetIsDM(oTest))
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{
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nFound = TRUE;
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}
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else
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{
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DestroyObject(oItem);
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SendMessageToPC(oActivator,"You are mortal and this is not yours!");
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return;
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}
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}
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oTest=GetNextPC();
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}
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}
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object oTarget = GetItemActivatedTarget();
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string pcname = GetPCPlayerName(oTarget);
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string dmname = GetPCPlayerName(oActivator);
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SendMessageToAllDMs("Boots of Bannishing Activated on " + pcname + " by " + dmname);
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WriteTimestampedLogEntry("Boots of Bannishing Activated on " + pcname + " by " + dmname);
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ApplyEffectAtLocation ( DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_FNF_SUMMON_GATE), GetLocation(oTarget), 12.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_TENTACLE), oTarget, 8.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_GHOSTLY_PULSE), oTarget, 8.0);
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AssignCommand(oTarget, ActionSpeakString("Oh NO! Im being sucked into the depths of Hell!!", TALKVOLUME_SHOUT));
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DelayCommand(5.0, AssignCommand(oTarget, ActionSpeakString("I will be at the mercy of a powerfull demon! HELP ME!!!", TALKVOLUME_SHOUT)));
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DelayCommand(5.9, AssignCommand(oTarget, ClearAllActions()));
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DelayCommand(6.0, AssignCommand(oTarget, ActionJumpToLocation(GetLocation(GetWaypointByTag("tortureway")))));
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DelayCommand(10.0, AssignCommand(oTarget, ActionSpeakString("There is no escape from Hell! Only repeated brutal torture!", TALKVOLUME_SHOUT)));
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DelayCommand(15.0, AssignCommand(oTarget, ActionSpeakString("I deserve this hellish judgements for my misdeeds!", TALKVOLUME_SHOUT)));
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DelayCommand(20.0, AssignCommand(oTarget, ActionSpeakString("If I had known the consequences of my actions, I would have chosen a different path!", TALKVOLUME_SHOUT)));
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}
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}
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