UW2_PRC8/_module/nss/ac_dmkey.nss
Jaysyn904 5197ad9a4d Initial upload
Initial upload
2023-09-25 20:24:01 -04:00

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//This is the default header for most items converted to the new
//tagbased system.
//Remember to create 2 scripts, one using the template, and name this
//script ac_"tagnameofitemgoeshere" (without the "")
#include "x2_inc_switches"
void main()
{
object oPC;
if (!GetIsDM(GetItemActivator())
){
SendMessageToPC(GetItemActivator(), "You are not a DM!!!");
return;}
effect eEffect;
eEffect = EffectDamage(999, DAMAGE_TYPE_POSITIVE, DAMAGE_POWER_ENERGY);
DelayCommand(5.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, GetItemActivatedTarget()));
object oTarget;
oTarget = GetItemActivatedTarget();
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_UNDEAD_DRAGON), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_UNDEAD_DRAGON), GetLocation(oTarget));
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
nInt = GetObjectType(oTarget);
eEffect = EffectVisualEffect(VFX_IMP_DESTRUCTION);
if (nInt != OBJECT_TYPE_WAYPOINT)
DelayCommand(4.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget));
else
DelayCommand(4.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget)));
}