UW2_PRC8/_module/nss/ac_pcplaything.nss
Jaysyn904 5197ad9a4d Initial upload
Initial upload
2023-09-25 20:24:01 -04:00

111 lines
2.6 KiB
Plaintext

//This is the default header for most items converted to the new
//tagbased system.
//Remember to create 2 scripts, one using the template, and name this
//script ac_"tagnameofitemgoeshere" (without the "")
#include "x2_inc_switches"
void main()
{
// Check if we have the correct event firing the script
if (GetUserDefinedItemEventNumber() != X2_ITEM_EVENT_ACTIVATE) return;
//Define Variables
effect eEffect;
object oTarget;
object oPC;
if (!GetIsPC(GetItemActivatedTarget())
){
SendMessageToPC(GetItemActivator(), "Improper use of item!");
return;}
oPC = GetItemActivator();
FloatingTextStringOnCreature("You spin the toy and something magical happens!!!", oPC);
int nInt;
nInt = d6();
if (nInt==1)
{
DelayCommand(1.0, SendMessageToPC(oPC, "You have been polymorphed into a Doom Knight!!!"));
oTarget = oPC;
eEffect = EffectPolymorph(POLYMORPH_TYPE_DOOM_KNIGHT);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget, 5000000.0f);
}
else if (nInt==2)
{
DelayCommand(1.0, SendMessageToPC(oPC, "You have been polymorphed into a Penguin!!!"));
oTarget = oPC;
eEffect = EffectPolymorph(POLYMORPH_TYPE_PENGUIN);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget, 5000000.0f);
}
else if (nInt==3)
{
DelayCommand(1.0, SendMessageToPC(oPC, "You have been polymorphed into a Pixie!!!"));
oTarget = oPC;
eEffect = EffectPolymorph(POLYMORPH_TYPE_PIXIE);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget, 500000.0f);
}
else if (nInt==4)
{
DelayCommand(1.0, SendMessageToPC(oPC, "You have been polymorphed into a Balor!!!"));
oTarget = oPC;
eEffect = EffectPolymorph(POLYMORPH_TYPE_BALOR);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget, 500000.0f);
}
else if (nInt==5)
{
DelayCommand(1.0, FloatingTextStringOnCreature("You have been polymorphed into a Succubus!!!!", oPC));
oTarget = oPC;
eEffect = EffectPolymorph(POLYMORPH_TYPE_SUCCUBUS);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget, 500000.0f);
}
else if (nInt==6)
{
DelayCommand(1.0, FloatingTextStringOnCreature("You have been polymorphed into a Zombie!!!", oPC));
oTarget = oPC;
eEffect = EffectPolymorph(POLYMORPH_TYPE_ZOMBIE);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget, 500000.0f);
}
}