57 lines
1.5 KiB
Plaintext
57 lines
1.5 KiB
Plaintext
//Created By Guile 2/07/07
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//Put this on action taken in the conversation editor
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void main()
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{
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object oPC = GetPCSpeaker();
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object oTarget;
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location lTarget;
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oTarget = GetWaypointByTag("clericway33");
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lTarget = GetLocation(oTarget);
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//only do the jump if the location is valid.
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//though not flawless, we just check if it is in a valid area.
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//the script will stop if the location isn't valid - meaning that
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//nothing put after the teleport will fire either.
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//the current location won't be stored, either
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if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
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AssignCommand(oPC, ClearAllActions());
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AssignCommand(oPC, ActionJumpToLocation(lTarget));
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oTarget = oPC;
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effect eEffect;
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eEffect = EffectCurse(4, 4, 4, 4, 4, 4);
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eEffect = SupernaturalEffect(eEffect);
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DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f));
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eEffect = EffectBlindness();
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eEffect = SupernaturalEffect(eEffect);
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DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f));
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eEffect = EffectSilence();
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eEffect = SupernaturalEffect(eEffect);
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DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f));
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//Visual effects can't be applied to waypoints, so if it is a WP
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//the VFX will be applied to the WP's location instead
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWKILL), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWKILL), GetLocation(oTarget));
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}
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