UW2_PRC8/_module/nss/alterjump33.nss
Jaysyn904 5197ad9a4d Initial upload
Initial upload
2023-09-25 20:24:01 -04:00

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//Created by Guile 2/2/07
//Put this on action taken in the conversation editor
void main()
{
object oPC = GetPCSpeaker();
object oTarget;
oTarget = oPC;
effect eEffect;
eEffect = EffectBlindness();
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f);
eEffect = EffectCurse(4, 4, 4, 4, 4, 4);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f);
oTarget = GetObjectByTag("unholyaltar33");
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUNBEAM), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUNBEAM), GetLocation(oTarget));
DestroyObject(oTarget, 0.5);
FloatingTextStringOnCreature("The destruction of the alter has cursed you!", oPC);
location lTarget;
lTarget = GetLocation(oTarget);
oTarget = GetWaypointByTag("clericway33");
//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
DelayCommand(1.0, AssignCommand(oPC, ClearAllActions()));
DelayCommand(1.0, AssignCommand(oPC, ActionJumpToLocation(lTarget)));
eEffect = EffectVisualEffect(VFX_IMP_UNSUMMON);
DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC));
}