UW2_PRC8/_module/nss/bardsecretrigg.nss
Jaysyn904 5197ad9a4d Initial upload
Initial upload
2023-09-25 20:24:01 -04:00

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location lTarget;
object oTarget;
//Created by Guile 3/7/07
//Put this script OnEnter
void main()
{
object oPC = GetEnteringObject();
if (!GetIsPC(oPC)) return;
if ((GetLevelByClass(CLASS_TYPE_BARD, oPC)==0))
return;
if (GetItemPossessedBy(oPC, "reaverkey")!= OBJECT_INVALID)
{
oTarget = GetWaypointByTag("secretbardway1");
lTarget = GetLocation(oTarget);
//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
SetLocalLocation(oPC, "ls_stored_loc", GetLocation(oPC));
AssignCommand(oPC, ClearAllActions());
AssignCommand(oPC, ActionJumpToLocation(lTarget));
}
else
{
SendMessageToPC(oPC, "You see a keyhole in the wall.");
}
}