UW2_PRC8/_module/nss/champbuff.nss
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//Created by Guile 2/2/07
//Champion Buff & Reward for Tournament
#include "nw_i0_tool"
void main()
{
object oPC = GetEnteringObject();
if (!GetIsPC(oPC)) return;
int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF));
if (DoOnce==TRUE) return;
SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE);
RewardPartyXP(5000, oPC, FALSE);
RewardPartyGP(50000, oPC, FALSE);
CreateItemOnObject("tournamenttroph", oPC);
CreateItemOnObject("tournaward1", oPC);
object oTarget;
oTarget = oPC;
effect eEffect;
eEffect = EffectTrueSeeing();
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 3000.0f);
eEffect = EffectDamageIncrease(DAMAGE_BONUS_2d12, DAMAGE_TYPE_POSITIVE);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 3000.0f);
eEffect = EffectAttackIncrease(10);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 3000.0f);
eEffect = EffectACIncrease(10);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 3000.0f);
eEffect = EffectConcealment(60);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 3000.0f);
eEffect = EffectRegenerate(50, 6.0f);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 3000.0f);
}