25 lines
1.6 KiB
Plaintext
25 lines
1.6 KiB
Plaintext
void main()
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{
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if (GetLocalInt(OBJECT_SELF, "spawned") != 2){
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectImmunity(IMMUNITY_TYPE_KNOCKDOWN),OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectImmunity(IMMUNITY_TYPE_ABILITY_DECREASE),OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectImmunity(IMMUNITY_TYPE_AC_DECREASE),OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectImmunity(IMMUNITY_TYPE_CURSED),OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectImmunity(IMMUNITY_TYPE_DEATH),OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectImmunity(IMMUNITY_TYPE_DISEASE),OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectImmunity(IMMUNITY_TYPE_MIND_SPELLS),OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectImmunity(IMMUNITY_TYPE_NEGATIVE_LEVEL),OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectImmunity(IMMUNITY_TYPE_POISON),OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectImmunity(IMMUNITY_TYPE_SILENCE),OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectImmunity(IMMUNITY_TYPE_SLEEP),OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectImmunity(IMMUNITY_TYPE_SPELL_RESISTANCE_DECREASE),OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectImmunity(IMMUNITY_TYPE_STUN),OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectImmunity(IMMUNITY_TYPE_TRAP),OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectImmunity(IMMUNITY_TYPE_BLINDNESS),OBJECT_SELF);
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SetLocalInt(OBJECT_SELF, "spawned", 2);
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}
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}
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