22 lines
618 B
Plaintext
22 lines
618 B
Plaintext
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void main()
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{
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object oCreature = GetEnteringObject();
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RemoveEffect(oCreature, EffectDarkness());
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if(!GetIsPC(GetEnteringObject())) {
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return; }
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object oArea = GetArea(OBJECT_SELF);
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// place here the % chance of rest being interruped excample here 33% chance of rest being interuped
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SetLocalInt(oArea, "nMonChance",0);
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// place here the blueprint refrenfrence tag of the creature you wish to attack them
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// or place the word CUSTOM which will send a 201 event to the area starting your won script
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// here it is a goblin
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SetLocalString(oArea, "sMonster","");
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}
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