UW2_PRC8/_module/nss/gearchecksecret.nss
Jaysyn904 5197ad9a4d Initial upload
Initial upload
2023-09-25 20:24:01 -04:00

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string sDeny;
//Created by Guile 2/2/07
//Put this script OnEnter
void main()
{
object oPC = GetEnteringObject();
if (!GetIsPC(oPC)) return;
if (!GetIsSkillSuccessful(oPC, SKILL_OPEN_LOCK, 72))
{
sDeny="You see a complex lock imbedded in the wall.";
SendMessageToPC(oPC, sDeny);
return;
}
object oTarget;
location lTarget;
oTarget = GetWaypointByTag("gearway1");
lTarget = GetLocation(oTarget);
//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
AssignCommand(oPC, ClearAllActions());
AssignCommand(oPC, ActionJumpToLocation(lTarget));
}