UW2_PRC8/_module/nss/geg_death_treas.nss
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/*--------------------------------------------------------
Script Name: gen_geg_treas
----------------------------------------------------------
Created By: Genisys(Guile)
Created On: 4/14/09
----------------------------------------------------------
This script is executed from an object's OnOpen or OnDeath
event, it used to generate an Enchanting Gem.
To Utilize this script simply place the following code
after void main() { in the event script you desire to spawn
the Gems into (by % chance)
I've added a second box, for more rare gems, this should
allow you to control how often certain ones get passed out..
ExecuteScript("gen_geg_treas", OBJECT_SELF);
----------------------------------------------------------*/
//Required Include!
#include "gen_enc_config"
//PROTOTYPE DECLARED
int nCount(object oBox);
int GetPercentRoll();
int GetRandomPercentile();
//MAIN SCRIPT
void main()
{
int nONCE = GetLocalInt(OBJECT_SELF, "GEN_GEM");
if(nONCE ==1)
{
//Stop here we only generate the treasure
//1 time ever for this object (OnDeath!!)
return;
}
else
{
SetLocalInt(OBJECT_SELF, "GEN_GEM", 1);
}
//The % Roll
int a = GetRandomPercentile();
int j = GetRandomPercentile();
//The box that holds the gems!
object oBox = GetObjectByTag("gen_chest_sys");
object oBox2 = GetObjectByTag("gen_treasure");
object oSpawn;
//Get the total # of gems in the chest..
int b = nCount(oBox);
int f = nCount(oBox2);
int c = Random(b);//the selected item..
int g = Random(f);//the selected item..
int d = c +1; //add +1 to the count!
int h = g +1; //Add +1 to the count!
int e = 0; //The increment counter..
int k = 0; //the increment counter..
object oItem; //the item we are getting
//Only a RARE 8 % chance of getting a decent gem...
if(a<=70 && a >=63)
{
oItem = GetFirstItemInInventory(oBox);
while(GetIsObjectValid(oItem))
{
e+=1;
if(e==d)
{
//Create the item on the Object this script is used on
//Copy the variable too (CRITICAL!)
CopyItem(oItem, OBJECT_SELF, TRUE);
}
oItem = GetNextItemInInventory(oBox);
}
}
//If only a RARE 3% chance of getting a good gem!
if(j>=51 && j>=49)
{
oItem = GetFirstItemInInventory(oBox);
while(GetIsObjectValid(oItem))
{
k+=1;
if(k==h)
{
//Create the item on the Object this script is used on
//Copy the variable too (CRITICAL!)
CopyItem(oItem, OBJECT_SELF, TRUE);
}
oItem = GetNextItemInInventory(oBox);
}
}
//Main Script End..
}
//PROTOTYPE DEFINED
int nCount(object oBox)
{
int i = 0;
object oGem = GetFirstItemInInventory(oBox);
while(GetIsObjectValid(oGem))
{
i+=1;
oGem = GetNextItemInInventory(oBox);
}
return i;
}
//Prototype Defined
int GetPercentRoll()
{
int nPercent = Random(100) + 1;
int i;
//Get a more random interpretation
if(nPercent <=20)
{ i = d20(1); }
else if(nPercent>=21 && nPercent<=40)
{ i = d20(1) + 20; }
else if(nPercent>=41 && nPercent<=60)
{ i = d20(1) + 40; }
else if(nPercent>=61 && nPercent<=80)
{ i = d20(1) + 60; }
else if(nPercent>=81 && nPercent<=100)
{ i = d20(1) + 80; }
return i;
}
int GetRandomPercentile()
{
int nHour = GetTimeHour();
int nX, a;
for (nX = 0;nX <= nHour;nX++) {
a=Random(100)+1; }
//If between 10-90 don't do anything..
if(a<=10 || a<=90)
{
//do nothing...
}
//Otherwise reroll 1 more time
//Note: we can still have a roll of 1-10 or 90-100
else
{
a = GetPercentRoll();
}
return a;
}