63 lines
2.1 KiB
Plaintext
63 lines
2.1 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Henchman Death Script
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//::
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//:: NW_CH_AC7.nss
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#include "nw_i0_generic"
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#include "nw_i0_plot"
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void BringBack()
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{
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SetLocalObject(OBJECT_SELF,"NW_L_FORMERMASTER", GetMaster());
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// : REMINDER: The delay is here for a reason
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DelayCommand(0.1, RemoveEffects(OBJECT_SELF));
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DelayCommand(0.2, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectResurrection(), OBJECT_SELF));
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DelayCommand(0.3, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectHeal(15), OBJECT_SELF));
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DelayCommand(5.1, SetIsDestroyable(TRUE, TRUE, TRUE));
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}
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void main()
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{
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// * This is used by the advanced henchmen
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// * Let Brent know if it interferes with animal
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// * companions et cetera
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if (GetIsObjectValid(GetMaster()) == TRUE)
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{
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object oMe = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, GetMaster());
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if (oMe == OBJECT_SELF
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// * this is to prevent 'double hits' from stopping
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// * the henchmen from moving to the temple of tyr
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// * I.e., henchmen dies 'twice', once after leaving your party
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|| GetLocalInt(OBJECT_SELF, "NW_L_HEN_I_DIED") == TRUE)
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{
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SetPlotFlag(oMe, TRUE);
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SetAssociateState(NW_ASC_IS_BUSY, TRUE);
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//AddJournalQuestEntry("Henchman", 99, GetMaster(), FALSE, FALSE, FALSE);
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SetIsDestroyable(FALSE, TRUE, TRUE);
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SetLocalInt(OBJECT_SELF, "NW_L_HEN_I_DIED", TRUE);
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// RemoveHenchman(GetMaster());
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// effect eRaise = EffectResurrection();
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ClearAllActions();
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DelayCommand(0.5, ActionDoCommand(SetCommandable(TRUE)));
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DelayCommand(5.0, ActionDoCommand(SetAssociateState(NW_ASC_IS_BUSY, FALSE)));
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DelayCommand(5.0, SetPlotFlag(oMe, FALSE));
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DelayCommand(20.0, BringBack());
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//BringBack();
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//object oResPoint = GetWaypointByTag("WP_ResPoint");
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//JumpToObject(oResPoint);
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//SetCommandable(FALSE);
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//CreateItemOnObject("RingofResurrection", GetMaster());
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}
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}
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}
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