UW2_PRC8/_module/nss/herostatueused.nss
Jaysyn904 5197ad9a4d Initial upload
Initial upload
2023-09-25 20:24:01 -04:00

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//Put this script OnUsed
void main()
{
object oPC = GetLastUsedBy();
if (!GetIsPC(oPC)) return;
int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF));
if (DoOnce==TRUE) return;
SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE);
object oTarget;
oTarget = oPC;
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_IMPLOSION), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_IMPLOSION), GetLocation(oTarget));
location lTarget;
oTarget = GetWaypointByTag("heroway1");
lTarget = GetLocation(oTarget);
//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
DelayCommand(3.0, AssignCommand(oPC, ClearAllActions()));
DelayCommand(4.0, AssignCommand(oPC, ActionJumpToLocation(lTarget)));
oTarget = oPC;
effect eEffect;
eEffect = EffectAttackIncrease(15);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 5000.0f);
eEffect = EffectConcealment(60);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 5000.0f);
eEffect = EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 5000.0f);
eEffect = EffectModifyAttacks(3);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 5000.0f);
eEffect = EffectDamageIncrease(DAMAGE_BONUS_2d12, DAMAGE_TYPE_POSITIVE);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 5000.0f);
eEffect = EffectSpellResistanceIncrease(60);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 5000.0f);
eEffect = EffectRegenerate(60, 6.0f);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 5000.0f);
eEffect = EffectMovementSpeedIncrease(80);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 5000.0f);
}