19 lines
769 B
Plaintext
19 lines
769 B
Plaintext
#include "zdlg_include_i"
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#include "hgll_func_inc"
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const string THIRD_PAGE = "feat_select";
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void main()
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{
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int nFeat;
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int nCount2;
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object oPC = OBJECT_SELF;
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for(nFeat = 1000; nFeat < 1072; nFeat++)//loop through the feat constants
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{
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if (GetIsFeatAvailable(nFeat, oPC))//if the PC can take the feat, it is displayed
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{
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nCount2 = AddStringElement(GetNameOfFeat(nFeat), THIRD_PAGE, oPC );
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ReplaceIntElement(nCount2 - 1, nFeat, THIRD_PAGE, oPC);//store the skill int with the skill
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//DoDebug(oPC, "Response Number: " + IntToString(nCount2) + ", Feat Number: " + IntToString(nFeat) + ".");
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}
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}
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}
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