UW2_PRC8/_module/nss/lapdancerstart.nss
Jaysyn904 5197ad9a4d Initial upload
Initial upload
2023-09-25 20:24:01 -04:00

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#include "NW_I0_GENERIC"
void main()
{
//the tease part
ActionPlayAnimation(ANIMATION_FIREFORGET_TAUNT,1.0);
ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0);
ActionPlayAnimation(ANIMATION_FIREFORGET_TAUNT,1.0);
ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0);
ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2,1.0);
ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP,1.0);
//the strip part
object oItem = GetItemInSlot (INVENTORY_SLOT_CHEST);
ActionUnequipItem (oItem);
//more danceing
ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_GET_MID,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_TALK_FORCEFUL,1.0);
ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_TALK_PLEADING,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
ActionPlayAnimation(ANIMATION_FIREFORGET_TAUNT,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP,1.0);
ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2,1.0);
ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0);
// getting dressed again. you need edit the cloths the npc is wearing and
// change its tag to MyCloths for this to work.
string sMyCloths = "MyCloths2";
object oMyCloths = GetObjectByTag(sMyCloths);
ActionEquipItem(oMyCloths, INVENTORY_SLOT_CHEST);
}