27 lines
679 B
Plaintext
27 lines
679 B
Plaintext
#include "prc_class_const"
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void main()
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{
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object oDoor = OBJECT_SELF;
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object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
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int nArcane = (GetLevelByClass(CLASS_TYPE_SORCERER, oPC)
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+GetLevelByClass(CLASS_TYPE_WIZARD, oPC)
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+GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oPC)
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+GetLevelByClass(CLASS_TYPE_WARMAGE, oPC)
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+GetLevelByClass(CLASS_TYPE_WARLOCK, oPC)
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+GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oPC)
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+GetLevelByClass(CLASS_TYPE_DRAGONFIRE_ADEPT, oPC));
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if (nArcane >=15){
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AssignCommand(oDoor, ActionOpenDoor(oDoor));
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SendMessageToPC(oPC, "You may pass.");
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}
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else{
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SendMessageToPC(oPC, "You will not pass.");
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}
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}
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