UW2_PRC8/_module/nss/mageonly.nss
Jaysyn904 5197ad9a4d Initial upload
Initial upload
2023-09-25 20:24:01 -04:00

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#include "prc_class_const"
void main()
{
object oDoor = OBJECT_SELF;
object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
int nArcane = (GetLevelByClass(CLASS_TYPE_SORCERER, oPC)
+GetLevelByClass(CLASS_TYPE_WIZARD, oPC)
+GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oPC)
+GetLevelByClass(CLASS_TYPE_WARMAGE, oPC)
+GetLevelByClass(CLASS_TYPE_WARLOCK, oPC)
+GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oPC)
+GetLevelByClass(CLASS_TYPE_DRAGONFIRE_ADEPT, oPC));
if (nArcane >=15){
AssignCommand(oDoor, ActionOpenDoor(oDoor));
SendMessageToPC(oPC, "You may pass.");
}
else{
SendMessageToPC(oPC, "You will not pass.");
}
}