97 lines
3.5 KiB
Plaintext
97 lines
3.5 KiB
Plaintext
//::///////////////////////////////////////////////
|
|
//:: Temple Cast Heal
|
|
//:: NW_D1_TEMPLEHEAL.nss
|
|
//:: Copyright (c) 2001 Bioware Corp.
|
|
//:://////////////////////////////////////////////
|
|
/*
|
|
Fakes the effects of a greater restorations spell on the PC and
|
|
any associates.
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: Aidan
|
|
//:: Created On: May29,2002
|
|
//:://////////////////////////////////////////////
|
|
#include "prc_inc_racial"
|
|
|
|
void FakeRestore(object oTarget);
|
|
|
|
void main()
|
|
{
|
|
object oPC = GetPCSpeaker();
|
|
|
|
object oHenchman = GetAssociate(ASSOCIATE_TYPE_HENCHMAN,oPC);
|
|
object oAnimal = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION,oPC);
|
|
object oFamiliar = GetAssociate(ASSOCIATE_TYPE_FAMILIAR,oPC);
|
|
object oDominated = GetAssociate(ASSOCIATE_TYPE_DOMINATED,oPC);
|
|
object oSummoned = GetAssociate(ASSOCIATE_TYPE_SUMMONED,oPC);
|
|
ActionPauseConversation();
|
|
ActionCastFakeSpellAtObject(SPELL_GREATER_RESTORATION, OBJECT_SELF);
|
|
ActionDoCommand(FakeRestore(oPC));
|
|
if(GetIsObjectValid(oHenchman))
|
|
{
|
|
ActionDoCommand(FakeRestore(oHenchman));
|
|
// checks to see if they have any cure crital wound potions; if not, creates it on them.
|
|
if (!GetIsObjectValid(GetItemPossessedBy(oHenchman,"NW_IT_MPOTION003")))
|
|
{
|
|
CreateItemOnObject("NW_IT_MPOTION003",oHenchman,3);
|
|
}
|
|
}
|
|
if(GetIsObjectValid(oAnimal))
|
|
{
|
|
ActionDoCommand(FakeRestore(oAnimal));
|
|
}
|
|
if(GetIsObjectValid(oFamiliar))
|
|
{
|
|
ActionDoCommand(FakeRestore(oFamiliar));
|
|
}
|
|
if(GetIsObjectValid(oDominated))
|
|
{
|
|
ActionDoCommand(FakeRestore(oDominated));
|
|
}
|
|
if(GetIsObjectValid(oSummoned))
|
|
{
|
|
ActionDoCommand(FakeRestore(oSummoned));
|
|
}
|
|
ActionResumeConversation();
|
|
}
|
|
|
|
void FakeRestore(object oTarget)
|
|
{
|
|
effect eVisual = EffectVisualEffect(VFX_IMP_RESTORATION_GREATER);
|
|
|
|
effect eBad = GetFirstEffect(oTarget);
|
|
//Search for negative effects
|
|
while(GetIsEffectValid(eBad))
|
|
{
|
|
if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE ||
|
|
GetEffectType(eBad) == EFFECT_TYPE_AC_DECREASE ||
|
|
GetEffectType(eBad) == EFFECT_TYPE_ATTACK_DECREASE ||
|
|
GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_DECREASE ||
|
|
GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE ||
|
|
GetEffectType(eBad) == EFFECT_TYPE_SAVING_THROW_DECREASE ||
|
|
GetEffectType(eBad) == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE ||
|
|
GetEffectType(eBad) == EFFECT_TYPE_SKILL_DECREASE ||
|
|
GetEffectType(eBad) == EFFECT_TYPE_BLINDNESS ||
|
|
GetEffectType(eBad) == EFFECT_TYPE_DEAF ||
|
|
GetEffectType(eBad) == EFFECT_TYPE_CURSE ||
|
|
GetEffectType(eBad) == EFFECT_TYPE_DISEASE ||
|
|
GetEffectType(eBad) == EFFECT_TYPE_POISON ||
|
|
GetEffectType(eBad) == EFFECT_TYPE_PARALYZE ||
|
|
GetEffectType(eBad) == EFFECT_TYPE_NEGATIVELEVEL)
|
|
{
|
|
//Remove effect if it is negative.
|
|
RemoveEffect(oTarget, eBad);
|
|
}
|
|
eBad = GetNextEffect(oTarget);
|
|
}
|
|
if(MyPRCGetRacialType(oTarget) != RACIAL_TYPE_UNDEAD)
|
|
{
|
|
//Apply the VFX impact and effects
|
|
int nHeal = GetMaxHitPoints(oTarget) - GetCurrentHitPoints(oTarget);
|
|
effect eHeal = EffectHeal(nHeal);
|
|
if (nHeal > 0)
|
|
ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget);
|
|
}
|
|
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, oTarget);
|
|
}
|