UW2_PRC8/_module/nss/pa_bossdrain2.nss
Jaysyn904 5197ad9a4d Initial upload
Initial upload
2023-09-25 20:24:01 -04:00

83 lines
1.7 KiB
Plaintext

#include "X_O2_CONINCLUDE"
void RespawnObject(string sTag, int iType, location lLoc) {
// ResRef must be derivable from Tag
string sResRef = GetStringLowerCase(GetStringLeft(sTag, 16));
CreateObject(iType, sResRef, lLoc);
}
void main()
{
object oLastOpener = GetLastOpener();
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectNegativeLevel(5), oLastOpener, 600.0);
if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) {
return; }
SetLocalInt(OBJECT_SELF, "GT_MAX_LEVEL", 20);
// * May 13 2002: Must create appropriate treasure for each
// * faction member in the party.
if (GetIsObjectValid(oLastOpener) == TRUE)
{
object oMember = GetFirstFactionMember(oLastOpener, TRUE);
while (GetIsObjectValid(oMember) == TRUE)
{
object oContainer = OBJECT_SELF;
GenerateBossTreasure(oMember, OBJECT_SELF);
GenerateBossTreasure(oMember, OBJECT_SELF);
GenerateBossTreasure(oMember, OBJECT_SELF);
oMember = GetNextFactionMember(oLastOpener, TRUE);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUNBEAM), oContainer);
}
SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1);
}
ShoutDisturbed();
string sTag = GetTag(OBJECT_SELF);
int iType = GetObjectType(OBJECT_SELF);
// For creatures, save the location at spawn-time as a local location and
// use it instead. Otherwise, the creature will respawn where it died.
location lLoc = GetLocation(OBJECT_SELF);
float fDelay = 1000.0; // 1000 second delay
DestroyObject(OBJECT_SELF, fDelay);
AssignCommand(GetArea(OBJECT_SELF), DelayCommand(fDelay, RespawnObject(sTag, iType, lLoc)));
}