UW2_PRC8/_module/nss/poamodheartbeat.nss
Jaysyn904 5197ad9a4d Initial upload
Initial upload
2023-09-25 20:24:01 -04:00

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#include "nw_i0_tool"
// Modified by AW Olorin on 6-11-2004 This is an original POA script
// Added Announcement system. DM's may make announcements via Doby.
// These will be announced to players every 60 minutes.
void TakeOffCrown(object oItem,object oPC);
void main()
{
object oPC = GetFirstPC();
while(GetIsObjectValid(oPC))
{
if (!GetIsDead(oPC)){
SetLocalInt(GetModule(), "died"+GetName(oPC), 99999999999);
}
if ( GetIsDead(oPC)){
int deathtime = GetLocalInt(GetModule(), "died"+GetName(oPC));
int currenttime = GetLocalInt(GetModule(), "loadtimer");
int timer = currenttime - deathtime;
if (timer > 54) {
SetLocalObject(oPC, "respawn", oPC);
AssignCommand(oPC, ExecuteScript("forcerespawn", oPC));
}
}
object detector = GetNearestObjectByTag("nocrown", oPC, 0);
if (GetIsObjectValid(detector))
{
object trap = GetNearestTrapToObject(detector, FALSE);
if ( GetTrapCreator(trap) == oPC && !GetIsDM(oPC) && GetIsPC(oPC))
if (GetArea(oPC) != GetArea(GetObjectByTag("throneofdeath")))
{
AssignCommand(oPC, ClearAllActions());
AssignCommand(oPC, ActionJumpToLocation(GetLocation(GetWaypointByTag("prison"))));
SendMessageToPC(oPC, "You have been sent to jail for setting a trap in a restricted area.");
}
}
object crown = GetObjectByTag("ImmortalCrown2");
object helm = GetItemInSlot(INVENTORY_SLOT_HEAD, oPC);
if (helm != OBJECT_INVALID && helm == crown)
{
if (GetIsObjectValid(detector))
{
TakeOffCrown(helm,oPC);
return;
}
object target = (GetNearestObject(OBJECT_TYPE_CREATURE, oPC,1) );
object target2 = (GetNearestObject(OBJECT_TYPE_CREATURE, oPC,2) );
object target3 = (GetNearestObject(OBJECT_TYPE_CREATURE, oPC,3) );
object target4 = (GetNearestObject(OBJECT_TYPE_CREATURE, oPC,4) );
effect eBeam = EffectBeam(VFX_BEAM_EVIL,oPC,BODY_NODE_CHEST);
effect eDamage = EffectDamage(60+d20(5), DAMAGE_TYPE_NEGATIVE, DAMAGE_POWER_NORMAL);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eBeam, target, 2.0f);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eBeam, target2, 2.0f);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eBeam, target3, 2.0f);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eBeam, target4, 2.0f);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage , target);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage , target2);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage , target3);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage , target4);
// The following commented out code was used for debugging.
/*SendMessageToPC(oPC,"Death rays to creatures " +
GetName(target) + ", " +
GetName(target2) + ", " +
GetName(target3) + ", " +
GetName(target4) + "."); */
}
if(GetCurrentHitPoints(oPC) >= 1)
{
object oItemToTake;
oItemToTake = GetItemPossessedBy(oPC, "death");
DestroyObject(oItemToTake);
}
oPC = GetNextPC();
}
// Server reset check
int timekeeper = GetLocalInt(GetModule(), "loadtimer");
SetLocalInt(GetModule(), "loadtimer", (timekeeper +1));
if (timekeeper >= 2300)
{
string time = IntToString(GetLocalInt(GetModule(), "loadtimer"));
WriteTimestampedLogEntry("Timekeeper = " + time);
ExecuteScript("dieserverdie",OBJECT_SELF);
}
// DM announcement check
int iAnnounceTimer = GetLocalInt(GetModule(),"iAnnounceTimer");
SetLocalInt(GetModule(), "iAnnounceTimer", (iAnnounceTimer +1) );
if(iAnnounceTimer >= GetLocalInt(GetModule(),"iAnnounce_Period"))
{
string sAnnouncement = GetLocalString(GetModule(),"Announcement");
string sAuthor = GetLocalString(GetModule(),"Announcement_Author");
SetLocalInt(GetModule(),"iAnnounceTimer",0);
if(sAnnouncement == "") return;
oPC = GetFirstPC();
while(GetIsObjectValid(oPC))
{
if(GetIsDM(oPC))
SendMessageToPC(oPC,"Module wide announcement being sent, created by DM " + sAuthor + ".");
SendMessageToPC(oPC,sAnnouncement);
oPC = GetNextPC();
}
}
}
void TakeOffCrown(object oItem,object oPC)
{
object oDagger = GetItemPossessedBy(oPC,"immortaldagger1");
if(GetIsObjectValid(oItem))
AssignCommand(oPC,ActionUnequipItem(oItem));
if(GetIsObjectValid(oDagger))
{
SetPlotFlag(oDagger,FALSE);
AssignCommand(oPC,ActionUnequipItem(oDagger));
AssignCommand(oPC,DestroyObject(oDagger));
}
oDagger = GetItemPossessedBy(oPC,"immortaldagger2");
if(GetIsObjectValid(oDagger))
{
SetPlotFlag(oDagger,FALSE);
AssignCommand(oPC,ActionUnequipItem(oDagger));
AssignCommand(oPC,DestroyObject(oDagger));
}
}