UW2_PRC8/_module/nss/rangershrinebuff.nss
Jaysyn904 5197ad9a4d Initial upload
Initial upload
2023-09-25 20:24:01 -04:00

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string sDeny;
//Created by Guile 01/10/07
//Put this script OnUsed to the shrine of Umberlee
#include "nw_i0_tool"
void main()
{
object oPC = GetLastUsedBy();
if (!GetIsPC(oPC)) return;
if ((GetLevelByClass(CLASS_TYPE_RANGER, oPC)==0))
{
sDeny="This sacred shrine porths forth water without end and is commonly believed to be the provider of water to all the heavens and worlds alike.";
SendMessageToPC(oPC, sDeny);
return;
}
RewardPartyXP(50000, oPC, FALSE);
CreateItemOnObject("umbersecret", oPC);
FloatingTextStringOnCreature("As you touch the Shrine of Umberlee you feel her power enter you and are overtaken by her power.", oPC);
object oTarget;
oTarget = oPC;
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_GOOD_HELP), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_GOOD_HELP), GetLocation(oTarget));
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_DISPEL_GREATER), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_DISPEL_GREATER), GetLocation(oTarget));
effect eEffect;
eEffect = EffectAttackIncrease(20);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 9999.0f);
eEffect = EffectACIncrease(20);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 9999.0f);
eEffect = EffectConcealment(99);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 9999.0f);
eEffect = EffectDamageIncrease(DAMAGE_BONUS_20, DAMAGE_TYPE_DIVINE);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 9999.0f);
eEffect = EffectSpellResistanceIncrease(99);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 9999.0f);
eEffect = EffectMovementSpeedIncrease(99);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 9999.0f);
eEffect = EffectRegenerate(150, 3.0f);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 9999.0f);
}