UW2_PRC8/_module/nss/roguebanetrigger.nss
Jaysyn904 5197ad9a4d Initial upload
Initial upload
2023-09-25 20:24:01 -04:00

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string sDeny;
/* Script generated by
Lilac Soul's NWN Script Generator, v. 2.3
For download info, please visit:
http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
//Put this script OnEnter
#include "nw_i0_2q4luskan"
void main()
{
object oPC = GetEnteringObject();
if (!GetIsPC(oPC)) return;
if (!GetIsSkillSuccessful(oPC, SKILL_SEARCH, 66))
{
sDeny="You notice a crack in the wall.";
SendMessageToPC(oPC, sDeny);
return;
}
if (d100()>30)
{
sDeny="You notice a crack in the wall.";
SendMessageToPC(oPC, sDeny);
return;
}
object oTarget;
location lTarget;
oTarget = GetWaypointByTag("dangsecretway1");
lTarget = GetLocation(oTarget);
//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
AssignCommand(oPC, ClearAllActions());
AssignCommand(oPC, ActionJumpToLocation(lTarget));
FloatingTextStringOnCreature("You slip through the wall and tripped a trap!", oPC);
effect eEffect;
eEffect = EffectDamage(300, DAMAGE_TYPE_NEGATIVE, DAMAGE_POWER_ENERGY);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC);
oTarget = oPC;
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE), GetLocation(oTarget));
oTarget = GetWaypointByTag("dangsecretway1");
lTarget = GetLocation(oTarget);
DelayCommand(3.0, CreateObjectVoid(OBJECT_TYPE_CREATURE, "beholderbeserker", lTarget));
}