Updated to PRC8. Further function integration. Fixed NPC onDeath script. Full compile. Updated release archive.
171 lines
5.8 KiB
Plaintext
171 lines
5.8 KiB
Plaintext
#include "prc_inc_spells"
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// * colors are: "darkred", "darkblue", "darkgreen",
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// "lightred", "lightblue", "lightgreen",
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// "white", "random"
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const string DEBUGCOLOR = "white";
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void Debug(string sData, string sLabel = "String");
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void Debugi(int iData, string sLabel = "Int ");
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void Debugf(float fData, string sLabel = "Float ");
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void Debugo(object oData, string sLabel = "Object");
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void ToAll(string s);
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void ObjectRoleCall();
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void ItemRoleCall();
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string GetAllIPs(object oItem);
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string IPType(int i);
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void ObjectAquisitionLastRoleCall();
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void ObjectAquisitionTagBasedRoleCall();
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// 0-255: !#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz~<7E>굛꼨냷닀뒎뙉몤뱮븭뿕솞썫옝、$ⅶŁかЛ<E3818B>갚껙뉘떱만본섹씩읒쩠컵판훔墾勁卦今錄桐虜妹膊覆泗褻栒鴨鉛僥幽日全增彩充坂沆樺詰
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string Colorfy(string s, string color = "random");
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// returns a three digit string usable by other textblitz functions
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string RandomColor();
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void Debug(string sData, string sLabel = "String")
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{
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ToAll(sLabel + ": " + sData);
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}
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void Debugi(int iData, string sLabel = "Int")
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{
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ToAll(sLabel + ": " + IntToString(iData));
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}
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void Debugf(float fData, string sLabel = "Float")
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{
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ToAll(sLabel + ": " + FloatToString(fData));
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}
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void ToAll(string s)
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{
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object oPC = GetFirstPC();
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while(GetIsObjectValid(oPC))
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{
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FloatingTextStringOnCreature(Colorfy(s, DEBUGCOLOR), oPC, FALSE);
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oPC = GetNextPC();
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}
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}
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// returns a three digit string usable by other textblitz functions
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string RandomColor()
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{
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string x = "!#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz~<7E>굛꼨냷닀뒎뙉몤뱮븭뿕솞썫옝、$ⅶŁかЛ<E3818B>갚껙뉘떱만본섹씩읒쩠컵판훔墾勁卦今錄桐虜妹膊覆泗褻栒鴨鉛僥幽日全增彩充坂沆樺詰";
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string c1 = "";
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string c2 = "";
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string c3 = "";
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while (c1 == "") c1 = GetSubString(x, Random(251), 1);
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while (c2 == "") c2 = GetSubString(x, Random(251), 1);
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while (c3 == "") c3 = GetSubString(x, Random(251), 1);
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return c1 + c2 + c3;
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}
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string Colorfy(string s, string color = "random")
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{
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if (color == "darkred") color = "~ ";
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if (color == "lightred") color = "<22> ";
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if (color == "darkblue") color = " ~";
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if (color == "lightblue") color = " <20>";
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if (color == "darkgreen") color = " ~ ";
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if (color == "lightgreen") color = " <20> ";
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if (color == "white") color = "<22><>";
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if (color == "random") color = RandomColor();
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return "<c" + color + ">" + s + "</c>";
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}
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void ObjectRoleCall()
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{
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ToAll("*** *** *** OBJECT ROLE CALL *** *** ***");
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object oArea = GetArea(GetFirstPC());
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object o = GetFirstObjectInArea(oArea);
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while(GetIsObjectValid(o))
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{
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Debug("Here", GetName(o));
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o = GetNextObjectInArea(oArea);
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}
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}
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void ItemRoleCall()
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{
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ToAll("*** *** *** ITEM ROLE CALL *** *** ***");
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object oPC = GetFirstPC();
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object oItem = GetFirstItemInInventory(oPC);
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while(GetIsObjectValid(oItem))
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{
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Debug(GetAllIPs(oItem), GetName(oItem));
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oItem = GetNextItemInInventory(oPC);
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}
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int i = 0;
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for(i=0;i<14;i++)
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{
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oItem = GetItemInSlot(i, oPC);
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if (GetIsObjectValid(oItem)) Debug(GetAllIPs(oItem), GetName(oItem));
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}
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}
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string GetAllIPs(object oItem)
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{
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string s = "IPs are: ";
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itemproperty ip = GetFirstItemProperty(oItem);
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while(GetIsItemPropertyValid(ip))
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{
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s += " > " + IntToString(GetItemPropertyType(ip)) + " " + IntToString(GetItemPropertySubType(ip)) + " " + IntToString(GetItemPropertyDurationType(ip)) + " < ";
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ip = GetNextItemProperty(oItem);
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}
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return s;
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}
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void Debugo(object oData, string sLabel = "Object")
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{
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ToAll(sLabel + ": " + GetName(oData));
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}
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void ObjectAquisitionLastRoleCall()
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{
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ToAll("*** *** *** AQUISITION LAST ROLE CALL *** *** ***");
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Debugo(GetLastAttacker(), "GetLastAttacker");
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Debugo(GetLastClosedBy(), "GetLastClosedBy");
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Debugo(GetLastDamager(), "GetLastDamager");
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Debugo(GetLastDisarmed(), "GetLastDisarmed");
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Debugo(GetLastDisturbed(), "GetLastDisturbed");
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Debugo(GetLastHostileActor(), "GetLastHostileActor");
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Debugo(GetLastKiller(), "GetLastKiller");
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Debugo(GetLastLocked(), "GetLastLocked");
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Debugo(GetLastOpenedBy(), "GetLastOpenedBy");
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Debugo(GetLastPCRested(), "GetLastPCRested");
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Debugo(GetLastPCToCancelCutscene(), "GetLastPCToCancelCutscene");
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Debugo(GetLastPerceived(), "GetLastPerceived");
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Debugo(GetLastPlayerDied(), "GetLastPlayerDied");
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Debugo(GetLastPlayerDying(), "GetLastPlayerDying");
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Debugo(GetLastRespawnButtonPresser(), "GetLastRespawnButtonPresser");
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Debugo(GetLastSpeaker(), "GetLastSpeaker");
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Debugo(GetLastSpellCaster(), "GetLastSpellCaster");
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Debugo(GetLastTrapDetected(), "GetLastTrapDetected");
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Debugo(GetLastUnlocked(), "GetLastUnlocked");
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Debugo(GetLastUsedBy(), "GetLastUsedBy");
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Debugo(GetPCItemLastEquipped(), "GetPCItemLastEquipped");
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Debugo(GetPCItemLastEquippedBy(), "GetPCItemLastEquippedBy");
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Debugo(GetPCItemLastUnequipped(), "GetPCItemLastUnequipped");
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Debugo(GetPCItemLastUnequippedBy(), "GetPCItemLastUnequippedBy");
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Debugo(GetPlaceableLastClickedBy(), "GetPlaceableLastClickedBy");
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}
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void ObjectAquisitionTagBasedRoleCall()
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{
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ToAll("*** *** *** AQUISITION TAGBASED ROLE CALL *** *** ***");
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Debugo(PRCGetSpellCastItem(), "PRCGetSpellCastItem");
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Debugo(PRCGetSpellTargetObject(), "PRCGetSpellTargetObject");
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Debugo(GetItemActivator(), "GetItemActivator");
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Debugo(GetItemActivated(), "GetItemActivated");
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Debugo(GetPCItemLastEquippedBy(), "GetPCItemLastEquippedBy");
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Debugo(GetPCItemLastEquipped(), "GetPCItemLastEquipped");
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Debugo(GetPCItemLastUnequippedBy(), "GetPCItemLastUnequippedBy");
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Debugo(GetPCItemLastUnequipped(), "GetPCItemLastUnequipped");
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Debugo(GetModuleItemAcquiredBy(), "GetModuleItemAcquiredBy");
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Debugo(GetModuleItemAcquired(), "GetModuleItemAcquired");
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Debugo(GetModuleItemLostBy(), "GetModuleItemLostBy");
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Debugo(GetModuleItemLost(), "GetModuleItemLost");
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Debugo(PRCGetSpellTargetObject(), "PRCGetSpellTargetObject");
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}
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