34 lines
880 B
Plaintext
34 lines
880 B
Plaintext
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void main()
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{
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// Vars
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object oPC = GetPCSpeaker(), oListener = OBJECT_SELF;
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object o = GetNearestObjectByTag("describer", oListener);
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string sNN = GetLocalString(oListener, "NN");
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string sID = GetLocalString(oPC, "ONID");
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object oItem;
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oItem = GetFirstItemInInventory(o);
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//Let's find the item and set the description!
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while(GetIsObjectValid(oItem))
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{
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SetDescription(oItem, sNN, TRUE);
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//Return the item!
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AssignCommand(o, ActionGiveItem(oItem, oPC));
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//Reset the chest and the PC.
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SetLocalInt(oPC, "DESC_USER", 0);
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SetLocalInt(o, "IN_USE", 0);
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oItem = GetNextItemInInventory(o);
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}
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effect eVis = EffectVisualEffect(VFX_IMP_GOOD_HELP, FALSE);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, o, 0.0f);
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SetPlotFlag(oListener, FALSE);
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DestroyObject(oListener, 0.0f);
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//Script End
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}
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