38 lines
873 B
Plaintext
38 lines
873 B
Plaintext
//Created by Guile 01/10/07
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//Put this script OnEnter
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void main()
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{
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object oPC = GetEnteringObject();
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if (!GetIsPC(oPC)) return;
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if (GetItemPossessedBy(oPC, "lichskull044")!= OBJECT_INVALID)
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return;
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if (GetItemPossessedBy(oPC, "lichsecret1")!= OBJECT_INVALID)
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return;
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object oTarget;
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location lTarget;
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oTarget = GetWaypointByTag("lichway3");
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lTarget = GetLocation(oTarget);
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//only do the jump if the location is valid.
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//though not flawless, we just check if it is in a valid area.
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//the script will stop if the location isn't valid - meaning that
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//nothing put after the teleport will fire either.
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//the current location won't be stored, either
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if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
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SetLocalLocation(oPC, "ls_stored_loc", GetLocation(oPC));
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AssignCommand(oPC, ClearAllActions());
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AssignCommand(oPC, ActionJumpToLocation(lTarget));
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}
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