58 lines
1.9 KiB
Plaintext
58 lines
1.9 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Scarface's Crafting System V1.0
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//:: sfcs__consts
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//::
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//:://////////////////////////////////////////////
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/*
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All of the constants required for this
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crafting system.
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*/
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//////////////////////////////////////////////////
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//:: Constants
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// Set the maximum total amount of properties allowed per item
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// ONLY set this between 1 - 8
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const int MAX_ITEM_PROPERTIES = 8;
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// Set the maximum Enhancement Bonus allowed on weapons
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// Do NOT set this to less than 1 or more than 20
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// ONLY set this between 1 - 20
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const int MAX_ENHANCEMENT_BONUS = 20;
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// Set the maximum Attack Bonus allowed on weapons
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// ONLY set this between 1 - 20
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const int MAX_ATTACK_BONUS = 20;
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// Set the maximum Damage Bonus allowed on weapons
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// ONLY set this between 1 - 10
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const int MAX_DAMAGE_BONUS = 10;
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// Set the maximum Ability Bonus allowed on items
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// ONLY set this between 1 - 12
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const int MAX_ABILITY_BONUS = 12;
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// Set the maximum AC Bonus allowed on items
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// ONLY set this between 1 - 12
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const int MAX_AC_BONUS = 12;
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// Set the maximum Regeneration Bonus allowed on items
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// ONLY set this between 1 - 20
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const int MAX_REGEN_BONUS = 10;
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// Set if you want to display the level required for the
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// item being crafted - This is only really useful if your
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// server has Item Level Restricion enabled
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// TRUE = Display ILR : FALSE = Dont display ILR
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const int ITEM_LEVEL_DISPLAY = TRUE;
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// Set cost multiplier
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// This will be multiplied by the value of the item
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// Example: If the normal cost was 100 gold and the multiplier was left at 1.0,
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// That would calculate 1.0 = 1 x 100 = 100. If the Multiplier was set to 0.5 it
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// would give 50% of the normal cost value 0.5 = 1/2 x 100 = 50. If the
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// multiplier was set to 2.0 then it would double the cost. 2.0 = 2 x 100 = 200.
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// Do NOT set this to less than 0.1
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// Default 5.0 (5 x normal cost)
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const float COST_MULTIPLIER = 5.0;
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