UW2_PRC8/_module/nss/sfpb_used.nss
Jaysyn904 5197ad9a4d Initial upload
Initial upload
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//::///////////////////////////////////////////////
//:: Scarface's Persistent Banking
//:: sfpb_used
//:://////////////////////////////////////////////
/*
Written By Scarface
*/
//////////////////////////////////////////////////
#include "sfpb_config"
void main()
{
// Vars
object oPC = GetLastUsedBy();
object oChest = OBJECT_SELF;
string sID = SF_GetPlayerID(oPC);
string sUserID = GetLocalString(oChest, "USER_ID");
string sModName = GetName(GetModule());
// End script if any of these conditions are met
if (!GetIsPC(oPC) ||
GetIsDM(oPC) ||
GetIsDMPossessed(oPC) ||
GetIsPossessedFamiliar(oPC)) return;
// If the chest is already in use then this must be a thief
if (sUserID != "" && sUserID != sID)
{
AssignCommand(oPC, ClearAllActions());
SetCutsceneMode(oPC, TRUE);
AssignCommand(oPC, ActionMoveAwayFromObject(oChest, TRUE, 50.0));
FloatingTextStringOnCreature("Stop thief!!!!!", oPC);
SendMessageToAllDMs(GetName(oPC) + " is trying to steal from a bank " +
"chest that is already in use.");
DelayCommand(5.0, SetCutsceneMode(oPC, FALSE));
}
}