UW2_PRC8/_module/nss/spawnbanner.nss
Jaysyn904 522ac455fd Added NESS
Added NESS.  Hopefully fixed Master of the Void spawn in.  Full compile.  Updated release archive.
2024-10-09 13:59:44 -04:00

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//
// SpawnBanner : Sample OnActivateItem Script
//
#include "x2_inc_switches"
#include "spawnb_main"
void main()
{
int nResult = X2_EXECUTE_SCRIPT_END;
if ( GetUserDefinedItemEventNumber() == X2_ITEM_EVENT_ACTIVATE )
{
object oPC = GetItemActivator();
object oItem = GetItemActivated();
object oTarget = GetItemActivatedTarget();
location lTarget = GetItemActivatedTargetLocation();
SpawnBanner(oPC, oItem, oTarget, lTarget);
}
SetExecutedScriptReturnValue(nResult);
}