UW2_PRC8/_module/nss/teleport6.nss
Jaysyn904 5197ad9a4d Initial upload
Initial upload
2023-09-25 20:24:01 -04:00

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int nInt;
location lTarget;
object oTarget;
//Created by Guile 3/1/07
//Put this on action taken in the conversation editor
void main()
{
object oPC = GetPCSpeaker();
if (GetGold(oPC) >= 5000)
{
AssignCommand(oPC, TakeGoldFromCreature(5000, oPC, TRUE));
oTarget = GetWaypointByTag("teleway6");
lTarget = GetLocation(oTarget);
//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
AssignCommand(oPC, ClearAllActions());
DelayCommand(3.0, AssignCommand(oPC, ActionJumpToLocation(lTarget)));
oTarget = oPC;
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), GetLocation(oTarget));
}
else
{
FloatingTextStringOnCreature("You must have at least 5000 gold to teleport.", oPC);
}
}