63 lines
962 B
Plaintext
63 lines
962 B
Plaintext
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void RespawnObject(string sTag, int iType, location lLoc) {
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// ResRef must be derivable from Tag
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string sResRef = GetStringLowerCase(GetStringLeft(sTag, 16));
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CreateObject(iType, sResRef, lLoc);
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}
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void main()
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{
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// Remove items from the player's inventory
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object oItemToTake;
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oItemToTake = GetItemPossessedBy(GetLastOpenedBy(), "SlavesKey");
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if(GetIsObjectValid(oItemToTake) != 0)
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DestroyObject(oItemToTake);
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SetPlotFlag(OBJECT_SELF, FALSE);
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float fDelay2 = 0.0;
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DestroyObject(OBJECT_SELF, fDelay2);
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string sTag = GetTag(OBJECT_SELF);
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int iType = GetObjectType(OBJECT_SELF);
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// For creatures, save the location at spawn-time as a local location and
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// use it instead. Otherwise, the creature will respawn where it died.
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location lLoc = GetLocation(OBJECT_SELF);
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float fDelay = 1200.0; // 1000 second delay
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AssignCommand(GetArea(OBJECT_SELF), DelayCommand(fDelay, RespawnObject(sTag, iType, lLoc)));
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}
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