UW2_PRC8/_module/nss/tormalterbuff.nss
Jaysyn904 5197ad9a4d Initial upload
Initial upload
2023-09-25 20:24:01 -04:00

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string sDeny;
//Script created by Guile 01/10/07
//Put this script OnUsed
void main()
{
object oPC = GetLastUsedBy();
if (!GetIsPC(oPC)) return;
if ((GetLevelByClass(CLASS_TYPE_BARBARIAN, oPC)==0)&&
(GetLevelByClass(CLASS_TYPE_PALADIN, oPC)==0)&&
(GetLevelByClass(CLASS_TYPE_HARPER, oPC)==0)&&
(GetLevelByClass(CLASS_TYPE_DIVINECHAMPION, oPC)==0)&&
(GetLevelByClass(CLASS_TYPE_DWARVENDEFENDER, oPC)==0))
{
sDeny="You lay your hand on the alter but nothing happens.";
SendMessageToPC(oPC, sDeny);
return;
}
object oTarget;
oTarget = oPC;
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUNBEAM), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUNBEAM), GetLocation(oTarget));
FloatingTextStringOnCreature("The Power of Torm has overcome you and you feel the His Power overwhelm you.", oPC);
effect eEffect;
eEffect = EffectACIncrease(20);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 9999.0f);
CreateItemOnObject("tormsecret44", oPC);
eEffect = EffectAttackIncrease(20);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 9999.0f);
eEffect = EffectConcealment(99);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 9999.0f);
eEffect = EffectDamageIncrease(DAMAGE_BONUS_20, DAMAGE_TYPE_DIVINE);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 9999.0f);
eEffect = EffectSpellResistanceIncrease(99);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 9999.0f);
eEffect = EffectMovementSpeedIncrease(99);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 9999.0f);
eEffect = EffectRegenerate(150, 3.0f);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 9999.0f);
}