UW2_PRC8/_module/nss/x_o2_bashed.nss
Jaysyn904 5197ad9a4d Initial upload
Initial upload
2023-09-25 20:24:01 -04:00

59 lines
841 B
Plaintext

#include "X_O2_CONINCLUDE"
#include "GSLOOT_LIB"
// Modified by AW Olorin 1-12-2004
// Anti-GS Looting
void RespawnObject(string sTag, int iType, location lLoc) {
// ResRef must be derivable from Tag
string sResRef = GetStringLowerCase(GetStringLeft(sTag, 16));
CreateObject(iType, sResRef, lLoc);
}
void main()
{
location lLoc = GetLocation(OBJECT_SELF);
CreateObject(OBJECT_TYPE_ITEM, "brokenloot", lLoc);
string sTag = GetTag(OBJECT_SELF);
int iType = GetObjectType(OBJECT_SELF);
// For creatures, save the location at spawn-time as a local location and
// use it instead. Otherwise, the creature will respawn where it died.
float fDelay = 1000.0; // 1000 second delay
DestroyObject(OBJECT_SELF, 0.0);
AssignCommand(GetArea(OBJECT_SELF), DelayCommand(fDelay, RespawnObject(sTag, iType, lLoc)));
}