UW2_PRC8/_module/uti/dmcommands.uti.json
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"0": "<c þ >DM Commands</c>\n<c þ >These are the DM commands that DMs and DMs logged in as players can use via chat. Unlike most normal commands, they must be typed into tells. The person the tell is sent to will be the target of the command, in most cases, though several commands do not require targets. They are case insensitive.</c>\n<c þ >dm_bandm </c><cþþþ>= Bans the target of the tell from using DM channel until the next reset. May not be targeted at a DM.</c>\n<c þ >dm_banplayer_perm </c><cþþþ>= Bans the target player's cdkey permanently from your server. If the banned player attempts to reconnect they are autobooted. May not be targeted at a DM.</c>\n<c þ >dm_banplayer_temp </c><cþþþ>= Bans the target player's cdkey from your server until the next reset. If the banned player attempts to reconnect they are autobooted. May not be targeted at a DM.</c>\n<c þ >dm_banshout_temp </c><cþþþ>= Bans the target of the tell from using shout channel until the next reset. May not be targeted at a DM.</c>\n<c þ >dm_banshout_perm </c><cþþþ>= Bans the target of the tell from using shout channel permanently. May not be targeted at a DM.</c>\n<c þ >dm_change_appear</c><cþþþ> - Allows the DM to change the appearance of the targeted creature. The command format is <c´þd>dm_change_appear (appearance number)</c><cþþþ> . Example: to change the target of the tell's appearance to that of a badger: <c´þd>dm_change_appear 8</c><cþþþ> . There are too many appearance numbers to list, but experimentation will yeild results, as with the dm console command. Numbers range up to around 1500 or so if CEP is installed, fewer otherwise.</c>\n<c þ >dm_change_appear base</c><cþþþ> - Resets the appearance of the target of the tell to what it was before any <c´þd>dm_change_appear</c><cþþþ> commands were used on them. It is only available if you are using the NWNX database, or are using the Bioware database with languages enabled.</c>\n<c þ >dm_create (resref) </c><cþþþ>= Creates an item of the entered resref on the target of the tell.</c>\n<c þ >dm_freeze </c><cþþþ>= Makes the target player's character uncommandable by the targeted player. May not be target at a DM.</c>\n<c þ >dm_fx</c><cþþþ> - Allows the DM to create any vfx on the target of the tell. For COM, IMP, and FNF visuals, the format is simple, because the duration type and time are always 0: <c´þd>dm_fx (vfx#) 0 0</c><cþþþ> . Example: to apply a meteor swarm vfx effect on the target of the tell: <c´þd>dm_vfx 28 0 0</c><cþþþ> . For DUR, BEAM, and EYES visuals, a duration type and duration must be specified, and you may also choose to make the effect extraordinary (undispellable) or supernatural (not removed by rest), or both. The format: <c´þd>dm_fx (vfx#) (duration type#) (duration) (E/S/SE)</c><cþþþ> . Duration type is either 1 for temporary or 2 for permanent. Duration is the number of seconds to want the effect to last. Example: to apply a dominated vfx effect to the target of the tell for a duration of 5 minutes (300 seconds): <c´þd>dm_vfx 209 1 300</c><cþþþ> . To make that same effect Extraordinary: <c´þd>dm_vfx 209 1 300 E</c><cþþþ> . To make permanent vfx you use 2 for the type, and use 0 for the number of seconds: <c´þd>dm_vfx 209 2 0</c><cþþþ> . Because vfx numbers are far from intuitive, a <c´þd>dm_fx_list_*</c><cþþþ> command is available to show what vfx # creates what effect.</c>\n<c þ >dm_fx_list_*</c><cþþþ> - Lists the vfx numbers and names of each type of vfx, by replacing the asterisk with one of 6 three-letter fx type codes: <c´þd>dur, bea, eye, imp, com, fnf</c><cþþþ>. Example: <c´þd>dm_fx_list_fnf</c><cþþþ> lists all the vfx names and numbers for Fire-and-Forget type visual effects. <c´þd>dm_fx_list_dur</c><cþþþ> lists duration types, <c´þd>dm_fx_list_bea</c><cþþþ> lists beam types, and so on.</c>\n<c þ >dm_fx_loc</c><cþþþ> - This command is identical in function and format to the <c´þd>dm_fx command</c><cþþþ>, but will create the effect at the targets location instead of on the target.</c>\n<c þ >dm_fx_rem</c><cþþþ> - Removes all visual effects on the target of the tell that were created by the sender of the tell. This includes all those created by the <c´þd>dm_fx</c><cþþþ> command.</c>\n<c þ >dm_getbanlist </c><cþþþ>= Sends the sender of the tell a list of all the players banned from shout or DM channel.</c>\n<c þ >dm_getbanreason </c><cþþþ>= Tells the sender of the tell why the target of the tell was banned from shout channel - Spam or DM. The reason for the banning is only stored until the next reset, so will not display for permabanned players. The name of the DM who did the ban will be shown for DM bans, and the message that resulted in the ban will be displayed for spam autobans.</c>\n<c þ >dm_givexp </c><cþþþ>= Gives the target of the tell the specified amount of experience. The command format is <c´þd>dm_givexp (amount of xp to give)</c><cþþþ>. To award 500xp, for instance, you would type: <c´þd>dm_givexp 500</c><cþþþ>.</c>\n<c þ >dm_givelevel </c><cþþþ>= Gives the target of the tell the specified number of levels. The command format is <c´þd>dm_givelevel (number of levels to give)</c><cþþþ>. To give 2 levels, for instance, you would type: <c´þd>dm_givelevel 2</c><cþþþ>.</c>\n<c þ >dm_takexp </c><cþþþ>= Removes the specified amount of experience from the target of the tell. The command format is <c´þd>dm_takexp (amount of xp to take)</c><cþþþ>. To remove 500xp, for instance, you would type: <c´þd>dm_takexp 500</c><cþþþ>.</c>\n<c þ >dm_takelevel </c><cþþþ>= Removes the specified number of levels from the target of the tell. The command format is <c´þd>dm_takelevel (number of levels to take)</c><cþþþ>. To take 2 levels, for instance, you would type: <c´þd>dm_takelevel 2</c><cþþþ>.</c>\n<c þ >dm_ignoredm </c><cþþþ>= The sender of the tell will ignore DM channel if they are logged in as a player.</c>\n<c þ >dm_ignoremeta </c><cþþþ>= The sender of the tell will ignore meta channels.</c>\n<c þ >dm_ignoretells </c><cþþþ>= The sender of the tell will ignore all tells except those sent to or by him.</c>\n<c þ >dm_invis </c><cþþþ>= The sender of the tell is made cutsecene invisible and ghosted.</c>\n<c þ >dm_invuln </c><cþþþ>= The target of the tell is made invulnerable.</c>\n<c þ >dm_kill </c><cþþþ>= The target of the tell is killed. May not be used on DMs.</c>\n<c þ >dm_learn</c><cþþþ> - Teaches the target of the tell the language specified. The language name, in small case, follows the command: <c´þd>dm_learn sylvan</c><cþþþ>, for instance, would teach the target the Sylvan language. You can list the available languages using the <c´þd>!list alllanguages</c><cþþþ> command.</c>\n<c þ >dm_listcommands </c><cþþþ>= The sender of the tell is sent a list explaining all the dm_ commands for use by DMs and DMs logged in as players.</c>\n<c þ >dm_porthere </c><cþþþ>= The target of the tell is teleported to the sender. May not be used on other DMs.</c>\n<c þ >dm_porthell </c><cþþþ>= The target of the tell is sent for punishment. May not be used on other DMs.</c>\n<c þ >dm_portjail </c><cþþþ>= The target of the tell is sent for detainment. May not be used on other DMs.</c>\n<c þ >dm_portleader </c><cþþþ>= The target of the tell is teleported to his partyleader. May not be used on other DMs.</c>\n<c þ >dm_portthere </c><cþþþ>= The sender of the tell is teleported to the target.</c>\n<c þ >dm_porttown </c><cþþþ>= The target of the tell is teleported to town. May not be used on other DMs.</c>\n<c þ >dm_rez </c><cþþþ>= The target of the tell is resurrected. May not be used on other DMs.</c>\n<c þ >dm_reset </c><cþþþ>= The server is shut down and restarted immediately.</c>\n<c þ >dm_unbandm </c><cþþþ>= The target of the tell is no longer banned from using DM channel.</c>\n<c þ >dm_unbanshout </c><cþþþ>= The target of the tell is no longer banned from using shout channel.</c>\n<c þ >dm_unfreeze </c><cþþþ>= Makes the target player's character commandable by the target player again.</c>\n<c þ >dm_unignoredm </c><cþþþ>= The sender of the tell will no longer ignore DM channel.</c>\n<c þ >dm_unignoremeta </c><cþþþ>= The sender of the tell will no longer ignore meta channels.</c>\n<c þ >dm_unignoretells </c><cþþþ>= The sender of the tell will no longer ignore any tells.</c>\n<c þ >dm_uninvis </c><cþþþ>= The sender of the tell is no longer cutsecene invisible or ghosted.</c>\n<c þ >dm_uninvuln </c><cþþþ>= The target of the tell is made vulnerable again.</c>\n<c þ >dm_unlearn</c><cþþþ> - Removes knowledge of the language specified from the target of the tell. Format is the same as <c´þd>dm_learn</c><cþþþ>: <c´þd>dm_unlearn sylvan</c><cþþþ> . You can list the available languages using the <c´þd>!list alllanguages</c><cþþþ> command.</c>\n<czzþ>/v</c><cþþþ> - This is the ventriloquism command. Once they use the DM Voice Thrower to select a target, the dm may 'throw' their voice to the target creature at any time, simply by typing <c×{þ>/v</c><cþþþ> with a space after it, before the text to be spoken by the target. May only be used by DMs. May not be targeted at other DMs. Unlike most DM commands, <c×{þ>/v</c><cþþþ> does not need to be entered in a tell.</c>",
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