Files
UW2_PRC8/_module/nss/0e_onclientload.nss
Jaysyn904 199cf4b044 2025/12/05 Update
Fixed overlong hak name (abilities -> ability).
Updated PEPS
Updated NWNxEE libraries.
Updated readme
Updated nim tools.
2025-12-05 10:20:25 -05:00

20 lines
802 B
Plaintext

/*//////////////////////////////////////////////////////////////////////////////
Script: 0e_onclientload
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Monster OnClientLoad script;
This will fire when the client is loading.
If you have your own OnClientLoad event script just take the below
script lines and add them into your OnClientLoad script.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_menus_dm"
#include "0i_module"
void main()
{
object oCreature = OBJECT_SELF;
// This can be moved to the OnClientLoad script event of your module.
if(ai_GetIsCharacter(oCreature)) ai_CheckPCStart(oCreature);
else if(ai_GetIsDungeonMaster(oCreature)) ai_CheckDMStart(oCreature);
}