UW2_PRC8/_haks/poa_exp_abilities/nw_s1_dragacid.nss
Jaysyn904 2bb2c470e0 Updated to PRC8
Updated to PRC8.  Further function integration.  Fixed NPC onDeath script.   Full compile.  Updated release archive.
2024-02-20 22:24:11 -05:00

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//::///////////////////////////////////////////////
//:: Dragon Breath Acid
//:: NW_S1_DragAcid
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Calculates the proper damage and DC Save for the
breath weapon based on the HD of the dragon.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 9, 2001
//:://////////////////////////////////////////////
const string DRAGBREATHLOCK = "DragonBreathLock";
//modified to use the breath include - Fox
#include "prc_inc_spells"
#include "prc_inc_breath"
void main()
{
// Check the dragon breath delay lock
if(GetLocalInt(OBJECT_SELF, DRAGBREATHLOCK))
{
SendMessageToPC(OBJECT_SELF, "You cannot use your breath weapon again so soon");
return;
}
//Declare major variables
int nAge = GetHitDice(OBJECT_SELF);
int nDCBoost = nAge / 2;
int nDamageDice;
struct breath AcidBreath;
//Use the HD of the creature to determine damage and save DC
if (nAge <= 6) //Wyrmling
{
nDamageDice = 2;
}
else if (nAge >= 7 && nAge <= 9) //Very Young
{
nDamageDice = 4;
}
else if (nAge >= 10 && nAge <= 12) //Young
{
nDamageDice = 6;
}
else if (nAge >= 13 && nAge <= 15) //Juvenile
{
nDamageDice = 8;
}
else if (nAge >= 16 && nAge <= 18) //Young Adult
{
nDamageDice = 10;
}
else if (nAge >= 19 && nAge <= 21) //Adult
{
nDamageDice = 12;
}
else if (nAge >= 22 && nAge <= 24) //Mature Adult
{
nDamageDice = 14;
}
else if (nAge >= 25 && nAge <= 27) //Old
{
nDamageDice = 16;
}
else if (nAge >= 28 && nAge <= 30) //Very Old
{
nDamageDice = 18;
}
else if (nAge >= 31 && nAge <= 33) //Ancient
{
nDamageDice = 20;
}
else if (nAge >= 34 && nAge <= 37) //Wyrm
{
nDamageDice = 22;
}
else if (nAge >= 38 && nAge <= 41) //Great Wyrm
{
nDamageDice = 24;
}
else if (nAge >= 42 && nAge <= 45) //Great Wyrm
{
nDamageDice = 26;
}
else if (nAge >= 46 && nAge <= 49) //Great Wyrm
{
nDamageDice = 28;
}
else if (nAge >= 50 && nAge <= 53) //Great Wyrm
{
nDamageDice = 30;
}
else if (nAge >= 54 && nAge <= 57) //Great Wyrm
{
nDamageDice = 32;
}
else if (nAge >= 58 && nAge <= 61) //Great Wyrm
{
nDamageDice = 34;
}
else if (nAge >= 62 && nAge <= 65) //Great Wyrm
{
nDamageDice = 36;
}
else if (nAge >= 66 && nAge <= 69) //Great Wyrm
{
nDamageDice = 38;
}
else if (nAge >= 70 && nAge <= 73) //Great Wyrm
{
nDamageDice = 40;
}
else if (nAge >= 74 && nAge <= 77) //Great Wyrm
{
nDamageDice = 42;
}
else if (nAge >= 78 && nAge <= 81) //Great Wyrm
{
nDamageDice = 44;
}
else if (nAge >= 82 && nAge <= 85) //Great Wyrm
{
nDamageDice = 46;
}
else if (nAge >= 86 && nAge <= 89) //Great Wyrm
{
nDamageDice = 48;
}
else if (nAge >= 90 && nAge <= 93) //Great Wyrm
{
nDamageDice = 50;
}
else if (nAge >= 94 && nAge <= 97) //Great Wyrm
{
nDamageDice = 52;
}
else if (nAge >= 98 && nAge <= 101) //Great Wyrm
{
nDamageDice = 54;
}
else if (nAge >= 102 && nAge <= 105) //Great Wyrm
{
nDamageDice = 56;
}
else if (nAge >= 106 && nAge <= 109) //Great Wyrm
{
nDamageDice = 58;
}
else if (nAge >= 110 && nAge <= 113) //Great Wyrm
{
nDamageDice = 60;
}
else if (nAge >= 114 && nAge <= 117) //Great Wyrm
{
nDamageDice = 62;
}
else if (nAge >= 118 && nAge <= 121) //Great Wyrm
{
nDamageDice = 64;
}
else if (nAge >= 122 && nAge <= 125) //Great Wyrm
{
nDamageDice = 66;
}
else if (nAge >= 126 && nAge <= 129) //Great Wyrm
{
nDamageDice = 68;
}
else if (nAge >= 130 && nAge <= 133) //Great Wyrm
{
nDamageDice = 70;
}
else if (nAge >= 134 && nAge <= 137) //Great Wyrm
{
nDamageDice = 72;
}
else if (nAge >= 138 && nAge <= 141) //Great Wyrm
{
nDamageDice = 74;
}
else if (nAge >= 142 && nAge <= 145) //Great Wyrm
{
nDamageDice = 76;
}
else if (nAge >= 146 && nAge <= 149) //Great Wyrm
{
nDamageDice = 78;
}
else if (nAge >= 150 && nAge <= 153) //Great Wyrm
{
nDamageDice = 80;
}
else if (nAge >= 154 && nAge <= 157) //Great Wyrm
{
nDamageDice = 82;
}
else if (nAge >= 158 && nAge <= 161) //Great Wyrm
{
nDamageDice = 84;
}
else if (nAge >= 162 && nAge <= 165) //Great Wyrm
{
nDamageDice = 86;
}
else if (nAge >= 166 && nAge <= 169) //Great Wyrm
{
nDamageDice = 88;
}
else if (nAge >= 170 && nAge <= 173) //Great Wyrm
{
nDamageDice = 90;
}
else if (nAge >= 174 && nAge <= 177) //Great Wyrm
{
nDamageDice = 92;
}
else if (nAge > 178 ) //Great Wyrm
{
nDamageDice = 94;
}
//create the breath - 40' ~ 14m? - should set it based on size later
//was a cone originally, changed to line to match PnP
AcidBreath = CreateBreath(OBJECT_SELF, TRUE, 80.0, DAMAGE_TYPE_ACID, 4, nDamageDice, ABILITY_CONSTITUTION, nDCBoost);
//Apply the breath
PRCPlayDragonBattleCry();
ApplyBreath(AcidBreath, PRCGetSpellTargetLocation());
//Apply the recharge lock
SetLocalInt(OBJECT_SELF, DRAGBREATHLOCK, TRUE);
// Schedule opening the delay lock
float fDelay = RoundsToSeconds(AcidBreath.nRoundsUntilRecharge);
SendMessageToPC(OBJECT_SELF, "Your breath weapon will be ready again in " + IntToString(AcidBreath.nRoundsUntilRecharge) + " rounds.");
DelayCommand(fDelay, DeleteLocalInt(OBJECT_SELF, DRAGBREATHLOCK));
DelayCommand(fDelay, SendMessageToPC(OBJECT_SELF, "Your breath weapon is ready now"));
}