Update for PRC8 functions update. Updated spells & abilities haks. Full compile. Updated release archive.
		
			
				
	
	
		
			115 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			115 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
 | 
						|
//:: Name      Shocking Grasp
 | 
						|
//:: FileName  sp_shock_grasp.nss
 | 
						|
//:://////////////////////////////////////////////
 | 
						|
/**@file Shocking Grasp
 | 
						|
Evocation [Electricity]
 | 
						|
Level:              Sor/Wiz 1, Duskblade 1
 | 
						|
Components:         V, S
 | 
						|
Casting Time:       1 standard action
 | 
						|
Range:              Touch
 | 
						|
Target:             Creature or object touched
 | 
						|
Duration:           Instantaneous
 | 
						|
Saving Throw:       None
 | 
						|
Spell Resistance:   Yes
 | 
						|
 | 
						|
Your successful melee touch attack deals 1d6 points
 | 
						|
of electricity damage per caster level (maximum 5d6).
 | 
						|
When delivering the jolt, you gain a +3 bonus on
 | 
						|
attack rolls if the opponent is wearing metal armor
 | 
						|
(or made out of metal, carrying a lot of metal,
 | 
						|
or the like).
 | 
						|
 | 
						|
**/
 | 
						|
//::////////////////////////////////////////////////
 | 
						|
//:: Author: Tenjac
 | 
						|
//:: Date  : 29.9.06
 | 
						|
//::////////////////////////////////////////////////
 | 
						|
 | 
						|
 | 
						|
/*3055
 | 
						|
<BEGIN NOTES TO SCRIPTER - MAY BE DELETED LATER>
 | 
						|
Modify as necessary
 | 
						|
Most code should be put in DoSpell()
 | 
						|
 | 
						|
PRC_SPELL_EVENT_ATTACK is set when a
 | 
						|
touch or ranged attack is used
 | 
						|
<END NOTES TO SCRIPTER>
 | 
						|
*/
 | 
						|
 | 
						|
#include "prc_inc_sp_tch"
 | 
						|
#include "prc_sp_func"
 | 
						|
#include "prc_add_spell_dc"
 | 
						|
//Implements the spell impact, put code here
 | 
						|
//  if called in many places, return TRUE if
 | 
						|
//  stored charges should be decreased
 | 
						|
//  eg. touch attack hits
 | 
						|
//
 | 
						|
//  Variables passed may be changed if necessary
 | 
						|
int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
 | 
						|
{
 | 
						|
    int nMetaMagic = PRCGetMetaMagicFeat();
 | 
						|
    int nPenetr = nCasterLevel + SPGetPenetr();
 | 
						|
    int nDie = PRCMin(nCasterLevel, 20);
 | 
						|
    object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oTarget);
 | 
						|
    effect eVis = EffectVisualEffect(VFX_DUR_BIGBYS_BIGBLUE_HAND2);
 | 
						|
 | 
						|
    SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_SHOCKING_GRASP));
 | 
						|
 | 
						|
    int nAttackBonus = GetBaseAC(oArmor) >= 4 ? 3 : 0;
 | 
						|
    int iAttackRoll = PRCDoMeleeTouchAttack(oTarget, TRUE, oCaster, nAttackBonus);
 | 
						|
 | 
						|
    if(iAttackRoll > 0)
 | 
						|
    {
 | 
						|
        // Only creatures, and PvP check.
 | 
						|
        if(!GetIsReactionTypeFriendly(oTarget))
 | 
						|
        {
 | 
						|
            // Check Spell Resistance
 | 
						|
            if(!PRCDoResistSpell(oCaster, oTarget, nPenetr))
 | 
						|
            {
 | 
						|
                int nDam = d6(nDie);
 | 
						|
                if(nMetaMagic & METAMAGIC_MAXIMIZE)
 | 
						|
                    nDam = 6 * nDie;
 | 
						|
                if(nMetaMagic & METAMAGIC_EMPOWER)
 | 
						|
                    nDam += (nDam/2);
 | 
						|
 | 
						|
                int eDamageType = ChangedElementalDamage(oCaster, DAMAGE_TYPE_ELECTRICAL);
 | 
						|
                ApplyTouchAttackDamage(oCaster, oTarget, iAttackRoll, nDam, eDamageType);
 | 
						|
                PRCBonusDamage(oTarget);
 | 
						|
 | 
						|
                SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    return iAttackRoll;// return TRUE if spell charges should be decremented
 | 
						|
}
 | 
						|
 | 
						|
void main()
 | 
						|
{
 | 
						|
    PRCSetSchool(SPELL_SCHOOL_EVOCATION);
 | 
						|
    if (!X2PreSpellCastCode()) return;
 | 
						|
    object oCaster = OBJECT_SELF;
 | 
						|
    object oTarget = PRCGetSpellTargetObject();
 | 
						|
    int nCasterLevel = PRCGetCasterLevel(oCaster);
 | 
						|
    int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
 | 
						|
    if(!nEvent) //normal cast
 | 
						|
    {
 | 
						|
        if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
 | 
						|
        {
 | 
						|
            //holding the charge, casting spell on self
 | 
						|
            SetLocalSpellVariables(oCaster, 1);   //change 1 to number of charges
 | 
						|
            return;
 | 
						|
        }
 | 
						|
        DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        if(nEvent & PRC_SPELL_EVENT_ATTACK)
 | 
						|
        {
 | 
						|
            if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
 | 
						|
            DecrementSpellCharges(oCaster);
 | 
						|
        }
 | 
						|
    }
 | 
						|
    PRCSetSchool();
 | 
						|
} |