Updated to PRC8. Further function integration. Fixed NPC onDeath script. Full compile. Updated release archive.
		
			
				
	
	
		
			82 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: Flare
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//:: [X0_S0_Flare.nss]
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//:: Copyright (c) 2002 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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    Creature hit by ray loses 1 to attack rolls.
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    DURATION: 10 rounds.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent
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//:: Created On: July 17 2002
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//:://////////////////////////////////////////////
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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   //if (GetHasFeat(FEAT_SHADOWWEAVE,OBJECT_SELF)) return;
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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/*
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  Spellcast Hook Code
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  Added 2003-06-20 by Georg
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  If you want to make changes to all spells,
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  check x2_inc_spellhook.nss to find out more
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*/
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    if (!X2PreSpellCastCode())
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    {
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    // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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        return;
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    }
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// End of Spell Cast Hook
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   //Declare major variables
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    object oTarget = PRCGetSpellTargetObject();
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    int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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    int nCasterLevel = CasterLvl + SPGetPenetr();
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    effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
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    if(!GetIsReactionTypeFriendly(oTarget))
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    {
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        //Fire cast spell at event for the specified target
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        SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, 416));
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        // * Apply the hit effect so player knows something happened
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        SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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        // If already blinded no affect
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        if(!PRCGetHasEffect(EFFECT_TYPE_BLINDNESS, oTarget) && (GetRacialType(oTarget) != RACIAL_TYPE_OOZE) && PRCGetIsAliveCreature(oTarget))
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        {
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            //Make SR Check
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            if((!PRCDoResistSpell(OBJECT_SELF, oTarget,nCasterLevel)))
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            {
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                if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (PRCGetSaveDC(oTarget,OBJECT_SELF))))
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                {
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                    //Set damage effect
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                    effect eBad = EffectAttackDecrease(1+(nCasterLevel/4));
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                    //Apply the VFX impact and damage effect
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                    SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBad, oTarget, RoundsToSeconds(10),TRUE,-1,CasterLvl);
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                }
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            }
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        }
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    }
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Erasing the variable used to store the spell's spell school
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}
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