UW2_PRC8/_module/nss/guido.nss
Jaysyn904 5197ad9a4d Initial upload
Initial upload
2023-09-25 20:24:01 -04:00

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void main()
{
object oPC = OBJECT_SELF;
effect eEffect;
effect eVis;
eVis = EffectVisualEffect(VFX_DUR_ICESKIN);
SetXP(oPC, 8988988);
GiveGoldToCreature(oPC, 999999999);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVis, oPC, 0.0f);
//Buffs...
eEffect = EffectAttackIncrease(10, ATTACK_BONUS_MISC);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f);
eEffect = EffectConcealment(60, MISS_CHANCE_TYPE_NORMAL);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f);
eEffect = EffectDamageShield(10, DAMAGE_BONUS_1d12, DAMAGE_TYPE_DIVINE);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f);
eEffect = EffectSpellResistanceIncrease(70);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f);
eEffect = EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f);
eEffect = EffectImmunity(IMMUNITY_TYPE_BLINDNESS);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f);
eEffect = EffectImmunity(IMMUNITY_TYPE_SPELL_RESISTANCE_DECREASE);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f);
eEffect = EffectImmunity(IMMUNITY_TYPE_STUN);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f);
eEffect = EffectImmunity(IMMUNITY_TYPE_ATTACK_DECREASE);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f);
eEffect = EffectEthereal();
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f);
eEffect = EffectRegenerate(200, 6.0f);
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f);
eEffect = EffectTrueSeeing();
eEffect = SupernaturalEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC, 0.0f);
}