21 lines
552 B
Plaintext
21 lines
552 B
Plaintext
#include "x2_inc_switches"
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void main()
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{
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// Check if we have the correct event firing the script
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if (GetUserDefinedItemEventNumber() != X2_ITEM_EVENT_ACTIVATE) return;
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//Define Variables
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object oItem=GetItemActivated();
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object oActivator=GetItemActivator();
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object oPlayer = GetItemActivator();
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object target = GetItemActivatedTarget();
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string tag = GetTag(oItem);
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//You main script function goes under this line.
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{
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AssignCommand (oPlayer, ActionStartConversation (oPlayer, "bombconv", TRUE));
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}
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}
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