UW2_PRC8/_module/nss/rr_debug.nss
Jaysyn904 5197ad9a4d Initial upload
Initial upload
2023-09-25 20:24:01 -04:00

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// * colors are: "darkred", "darkblue", "darkgreen",
// "lightred", "lightblue", "lightgreen",
// "white", "random"
const string DEBUGCOLOR = "white";
void Debug(string sData, string sLabel = "String");
void Debugi(int iData, string sLabel = "Int ");
void Debugf(float fData, string sLabel = "Float ");
void Debugo(object oData, string sLabel = "Object");
void ToAll(string s);
void ObjectRoleCall();
void ItemRoleCall();
string GetAllIPs(object oItem);
string IPType(int i);
void ObjectAquisitionLastRoleCall();
void ObjectAquisitionTagBasedRoleCall();
// 0-255: !#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz~€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ¡¢£¤¥§¨©ª«¬­®¯°±²³´µ¶·¸¸º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýþ
string Colorfy(string s, string color = "random");
// returns a three digit string usable by other textblitz functions
string RandomColor();
void Debug(string sData, string sLabel = "String")
{
ToAll(sLabel + ": " + sData);
}
void Debugi(int iData, string sLabel = "Int")
{
ToAll(sLabel + ": " + IntToString(iData));
}
void Debugf(float fData, string sLabel = "Float")
{
ToAll(sLabel + ": " + FloatToString(fData));
}
void ToAll(string s)
{
object oPC = GetFirstPC();
while(GetIsObjectValid(oPC))
{
FloatingTextStringOnCreature(Colorfy(s, DEBUGCOLOR), oPC, FALSE);
oPC = GetNextPC();
}
}
// returns a three digit string usable by other textblitz functions
string RandomColor()
{
string x = "!#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz~€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ¡¢£¤¥§¨©ª«¬­®¯°±²³´µ¶·¸¸º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýþ";
string c1 = "";
string c2 = "";
string c3 = "";
while (c1 == "") c1 = GetSubString(x, Random(251), 1);
while (c2 == "") c2 = GetSubString(x, Random(251), 1);
while (c3 == "") c3 = GetSubString(x, Random(251), 1);
return c1 + c2 + c3;
}
string Colorfy(string s, string color = "random")
{
if (color == "darkred") color = "~ ";
if (color == "lightred") color = "þ ";
if (color == "darkblue") color = " ~";
if (color == "lightblue") color = " þ";
if (color == "darkgreen") color = " ~ ";
if (color == "lightgreen") color = " þ ";
if (color == "white") color = "þþþ";
if (color == "random") color = RandomColor();
return "<c" + color + ">" + s + "</c>";
}
void ObjectRoleCall()
{
ToAll("*** *** *** OBJECT ROLE CALL *** *** ***");
object oArea = GetArea(GetFirstPC());
object o = GetFirstObjectInArea(oArea);
while(GetIsObjectValid(o))
{
Debug("Here", GetName(o));
o = GetNextObjectInArea(oArea);
}
}
void ItemRoleCall()
{
ToAll("*** *** *** ITEM ROLE CALL *** *** ***");
object oPC = GetFirstPC();
object oItem = GetFirstItemInInventory(oPC);
while(GetIsObjectValid(oItem))
{
Debug(GetAllIPs(oItem), GetName(oItem));
oItem = GetNextItemInInventory(oPC);
}
int i = 0;
for(i=0;i<14;i++)
{
oItem = GetItemInSlot(i, oPC);
if (GetIsObjectValid(oItem)) Debug(GetAllIPs(oItem), GetName(oItem));
}
}
string GetAllIPs(object oItem)
{
string s = "IPs are: ";
itemproperty ip = GetFirstItemProperty(oItem);
while(GetIsItemPropertyValid(ip))
{
s += " > " + IntToString(GetItemPropertyType(ip)) + " " + IntToString(GetItemPropertySubType(ip)) + " " + IntToString(GetItemPropertyDurationType(ip)) + " < ";
ip = GetNextItemProperty(oItem);
}
return s;
}
void Debugo(object oData, string sLabel = "Object")
{
ToAll(sLabel + ": " + GetName(oData));
}
void ObjectAquisitionLastRoleCall()
{
ToAll("*** *** *** AQUISITION LAST ROLE CALL *** *** ***");
Debugo(GetLastAttacker(), "GetLastAttacker");
Debugo(GetLastClosedBy(), "GetLastClosedBy");
Debugo(GetLastDamager(), "GetLastDamager");
Debugo(GetLastDisarmed(), "GetLastDisarmed");
Debugo(GetLastDisturbed(), "GetLastDisturbed");
Debugo(GetLastHostileActor(), "GetLastHostileActor");
Debugo(GetLastKiller(), "GetLastKiller");
Debugo(GetLastLocked(), "GetLastLocked");
Debugo(GetLastOpenedBy(), "GetLastOpenedBy");
Debugo(GetLastPCRested(), "GetLastPCRested");
Debugo(GetLastPCToCancelCutscene(), "GetLastPCToCancelCutscene");
Debugo(GetLastPerceived(), "GetLastPerceived");
Debugo(GetLastPlayerDied(), "GetLastPlayerDied");
Debugo(GetLastPlayerDying(), "GetLastPlayerDying");
Debugo(GetLastRespawnButtonPresser(), "GetLastRespawnButtonPresser");
Debugo(GetLastSpeaker(), "GetLastSpeaker");
Debugo(GetLastSpellCaster(), "GetLastSpellCaster");
Debugo(GetLastTrapDetected(), "GetLastTrapDetected");
Debugo(GetLastUnlocked(), "GetLastUnlocked");
Debugo(GetLastUsedBy(), "GetLastUsedBy");
Debugo(GetPCItemLastEquipped(), "GetPCItemLastEquipped");
Debugo(GetPCItemLastEquippedBy(), "GetPCItemLastEquippedBy");
Debugo(GetPCItemLastUnequipped(), "GetPCItemLastUnequipped");
Debugo(GetPCItemLastUnequippedBy(), "GetPCItemLastUnequippedBy");
Debugo(GetPlaceableLastClickedBy(), "GetPlaceableLastClickedBy");
}
void ObjectAquisitionTagBasedRoleCall()
{
ToAll("*** *** *** AQUISITION TAGBASED ROLE CALL *** *** ***");
Debugo(GetSpellCastItem(), "GetSpellCastItem");
Debugo(GetSpellTargetObject(), "GetSpellTargetObject");
Debugo(GetItemActivator(), "GetItemActivator");
Debugo(GetItemActivated(), "GetItemActivated");
Debugo(GetPCItemLastEquippedBy(), "GetPCItemLastEquippedBy");
Debugo(GetPCItemLastEquipped(), "GetPCItemLastEquipped");
Debugo(GetPCItemLastUnequippedBy(), "GetPCItemLastUnequippedBy");
Debugo(GetPCItemLastUnequipped(), "GetPCItemLastUnequipped");
Debugo(GetModuleItemAcquiredBy(), "GetModuleItemAcquiredBy");
Debugo(GetModuleItemAcquired(), "GetModuleItemAcquired");
Debugo(GetModuleItemLostBy(), "GetModuleItemLostBy");
Debugo(GetModuleItemLost(), "GetModuleItemLost");
Debugo(GetSpellTargetObject(), "GetSpellTargetObject");
}